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i dont mind that there isnt a "deeper" meaning in all of this because the main focus is still farming, slimes, selling plort, making money, exploring etc.
imho, the devs gave both of them some sort of a story just to fill the void and to at least give some sort of background story.
maybe in the very far far far far far future there will be some options regarding casey and starmail but thats highly unlikely.
in the end it is what it is ¯\_(ツ)_/¯
Just ignore the little side plot and don't put too much thought into it? Some people want to know who the protagonist is, what their motivation is, if they have friends etc.
The devs added that for that purpose.
90% of the side plot is text messages, 5% is the credits, 5% is the song that's playing during the credits. And you're seriously implying that they wasted time, effort, and money on that?
Have you never written love letters or poems nobody but you was allowed to read? Never written anything for school? You've been to school, right? I'm not trying to sound harsh here, but making up a story and writing it down is part of every school's homework, at some point.
I wrote a 3 pages long "short story" when I was in fourth grade. It took me less than a day, and the teacher was baffled, because the task was to write a single page, and I stood there with 3. All my other class mates had either 1 1/2 pages or wrote so big that the page was filled out with text that could've fit onto half of it.
My excuse: I didn't know how and when to stop, there was so much going on in my head.
I also blame my obsession with some TV series like "Alfred J. Kwak" and "Gesucht, entdeckt, erfunden" a cartoon series that covered everything from Galileo to Louis Pasteur, FOR KIDS! I don't know how it's called in English, Google doesn't give me anything except for the German and Japanese titles. That stuff influenced my imagination as a kid, I even dare to say it influenced my entire childhood.
The teacher gave me a B-, they said the story was A material, but I missed the task (B), and they didn't accept my excuse (-), even said I could've written it again, just differently.
They had to change it to an A after my parents took it to the principal and asked them why imagination and creativity get punished.
You're criticizing creativity, you're (indirectly) asking someone to not put effort into their ideas, to not make something enjoyable for a wide variety of people. Many people want more content in a game, you seem to want the opposite.
I got the part where you said that you're not angry, but I still think you're an ass.
What I didn't like was the fact that they half-assed Beatrix. Rather than giving her a full personality and backstory with visible characteristics they still kept her a hollow shell with only 1 trait (she likes to travel) but still had all the backstory while pawning her off as a proper character with motivations. I can only assume this is to try to make both sides of the argument happy which you just can't do. Either go all the way or don't bother.
Slime Rancher's not a narrative driven game and that's fine. Not every game needs to be this glorious work of interactive literature that makes the player think about the socio-political consequences of everything. Those games are great and they have their place, but putting these obvious messages in something where it doesn't fit is just weird.
The Hobson notes were good enough for me, I actually cared about him and the notes made me think more about the message than the Casey letters, and they still fit the adventure/exploration theme of the various zones. It put the core themes in the back of your mind without distracting from the other elements of the game.
Your creativity got punished because you didn’t properly do the task assigned. It’s that simple. My creative writing class had a limit of 5-7 sentences for the project so that I could figure out what was more important relating to the topic. You don’t want to drag on, especially in short stories, and it’s not a good habit to get into. I get the part where you don’t know when to stop, I’m especially like that with my fantasy worlds; but, knowing when enough is enough and the world/product is done is an important skill. I struggle with that as I’m a perfectionist and I mentally have to fight myself when making a first draft of a book since I can’t keep going back and changing things or it will never get done. Your parents bailing you out actually hindered you in this scenario.
So people shouldn’t criticize things? People should put effort into their ideas; but, if the idea and/or execution is weak then it should be expressed. Just because there’s creativity involved doesn’t mean that it gets a ‘get out of jail free’ card and is now safe from criticism, which would actually stifle creativity since we wouldn’t be able to learn and grow. What I want is more necessary, good content. If a character/concept doesn't help with the plot/themes then it should be scrapped or tweaked. Just because there's more of something doesn’t make it good. I want quality over quantity, not the other way around.