Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
eg. I can't tell them to collect hens, and leave some for breeding. I can't tell them to collect from ponds and ash pits at the same time, even though they're basically identical.. I can't tell them to move food through teleporters..
I wanted to make my farm more efficient by keeping the slimes in an easy to observe area, with food getting pumped in from all over, by instead we Need to keep the farms close to the slimes.. Also, the two bot per area limit Really limits automation.. like,, a lot..... :(
The second reason given is the issues with catch up - which is entirely logical given that is an absolute mess on the back end and numerous bugs already exist, adding warp depot and interaction with the other expansions is just asking for more issues if they don't want to entirely rewrite the catch up code.
Wild guess would be that the game mechanics for determining what happened while you're away from the farm were designed before automation was considered, so automation was added onto the system, and it wouldn't have been compatible.. Limiting the system to two bots ensures less complex calculations, and limiting automation to a section also ensures easier calculations, but wow, item teleportation is basically useless..
I know some slimes have favorite foods, and I was trying to make sure I had a little of everything available, with that may not be how this works..
Hopefully they’ve changed how resources are calculated in the second game, to allow for more complex automation. I find myself struggling to organize the farm, limited to two bots per area. I know limitations are important in some games, but I find myself more frustrated than challenged.
I’m growing fruit in one orchard, and since there are only four plots, I wanted to send the fruit to a storage area, where it would then be sent to a slime hutch.
That didn’t work, so instead I have a system moving wild chickens to an incinerator, which feeds fire slimes, and another bot is collecting the plots, but now there are three plots left doing nothing.. Maybe I could use them as backup storage, but it feels weird, and wrong..
(Spoilers)
Also, I think I just got dumped by the character’s lesbian gf due to the long distance? Is the game over? Seems like irks run out of steam, but there are still secret items to unlock, but why? If the game is supposed to have ended, what’s left to do? Decorate? I’m not very keen on grinding these collectors, just so I can unlock grass textures…