Slime Rancher

Slime Rancher

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fejj12 Aug 29, 2021 @ 2:30pm
Minigame questions... Is there an easy way to beat them?
In the minigames (ie: Mochi's Quicksilver Minigame, The Wilds minigame, etc), is there an easy way to beat them and open the new areas? Or is the only option playing them over and over until you get the necessary plorts? It looks like it would take ~2 hours of grinding each mini game to access each of the new areas. Is this what it wants you to do?
Originally posted by LvngDeadGirl:
Yes you do have to grind your time in doing the mini games. However, the new farms are a lot of fun! The slimes certainly do eat, you do have to visit them. The drones work as long as you are watering them, just like anywhere else. Mochi's especially is extremely beautiful and worth the grind. Go for it!
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Wovan Aug 29, 2021 @ 4:10pm 
Originally posted by fejj12:
Is this what it wants you to do?
Yes.

Unlocking their ranch isn't worth it anyway. Because the area is in a separate "world" from your world, the zone doesn't run properly. Like, slime do not eat and drones do not work (last time I played... unless there was a patch that fixed it). Veg/fruit farm still works while you're away, so you could make use of that.
A moderator of this forum has indicated that this post answers the original topic.
LvngDeadGirl Aug 30, 2021 @ 7:50am 
Yes you do have to grind your time in doing the mini games. However, the new farms are a lot of fun! The slimes certainly do eat, you do have to visit them. The drones work as long as you are watering them, just like anywhere else. Mochi's especially is extremely beautiful and worth the grind. Go for it!
Myopic_Snow Sep 17, 2021 @ 7:13pm 
So the thing is if you are going to have some of the best slimes to make money you tend to need a lot of auxiliary slots for other stuff (storage silos, gardens, hen pens etc.) and imho the extra "farms" help on managing those by a lot. I usually have slimes on the main 5 farm zones (house yard, cave, lab, docks and the garden extensions) that don't take teleporters to access and the additional zones are imho best for storage, hens pens and gardens so you don't need to visit them constantly to micro manage. Drones can do that for you instead.

Also remember that drones can use the transport lockers to move garden produce out of the zones they are in. Just remember to water the drones. Or have storage silo they they fill with garden produce so they don't rot away that you can go and empty out for the main farm zone.

So yeah most of the farm extensions are worth it, The only case is if you don't want to use drones for those extra zones can it become a bit of a drag to manage and thus questionable to get/pay for them. So if you want to have more of a "exploration" gameplay run you can skip some of them after you get the lab & cave and put drones to the wilderness to hunt wild slime plorts instead and use the market extension and transport lockers to get that sweet plort money instead. That works too. It's up to you what kind of game do you want to do.
fejj12 Sep 18, 2021 @ 3:44am 
Thanks for the tips.
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Date Posted: Aug 29, 2021 @ 2:30pm
Posts: 4