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I'm working on a guide right now. Definitely harder than the original 5-Day Plortmaster but still quite doable if you really buckle down.
The cornerstone of my strategy was Honey Slimes. They are the highest selling plort that isn't dangerous to keep together and is easy to feed. Rad slimes could also work, but its easier to go through the Moss Blanket to the ruins and to get the Slime Key from the Honey Gordo.
1st key: Pink Gordo on the Dry Reef bridge (To open the Moss Blanket)
2nd key: Pink Gordo on Ring Island (To open the Ruins)
3rd key: Phosphor Gordo underneath the Dry Reef (To open the Glass Desert)
4th key: Honey Gordo in the Moss Blanket ( Either to enter the Indigo Quarry or go further into the Glass Desert, your choice)
Getting into the Indigo Quarry early: At the very, VERY end of the broken pier leading to the Moss Blanket, if you sprint and jetback towards the cliffs you can actually drop down into the end section of the Indigo Quarry and then pop the Rock Gordos to unlock the two way teleporter leading to the cave ranch expansion.
Could largo jump 2 of the gates and only use 1 key
I know, I personally tried a speed run in adventure without largo jumping, made it day 2
(sorry xeno, I didn't know you were making a guide and I may have already made a guide
http://steamcommunity.com/sharedfiles/filedetails/?id=1333944591 )
I have confidence in my guide making abilities
http://steamcommunity.com/id/Xenosium/myworkshopfiles/?section=guides