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I'll be completely honest here, 99% certain this claim here is false. Haven't tested in 1.4.1+, which is the reason I'm not 100% certain, but when i last checked the code and tested, being in 1.4.0b, this could not happen. They literally had code that the incinerator explicitly checked for to determine if the item should be deletable through it.
With them jumping out, usually this occurs when they are fed due to a physics quirk in the collisions, something the devs have tried repeatedly to fix although its never been perfect (its a thousand times better than it used to be though.). fun fact, The more you have the less they fly out. Shooting them into the incinerator has been another big challenge, but my tip is aim for the corners while its empty. This cuts their momentum down alot, and if you aim at the proper angle has them fly downwards on their ricochet rather than upwards. This cuts their momentum from the vacpac significantly to make it difficult to fly out of the trough.
I am playing on the GoG version of the game which has the same version number as the Steam version but might explain why it happened for me.
If it happens again, keep that in mind and press the gif-button asap to record the occurrence. ;)
For fires while similar it does have the added situation of how clunky fires can be where a case can be made for it being of a greater benefit with other issues than just automation for them. They still require manual feeding afterall, and don't have an entire deal regarding a plort cap in the area like puddles which a plort collector easily circumvents.
Still, now I've been given to fill the docks with puddle slimes... Woo!
Breif comparison in numbers for the sake of it. 1 garden pre ogden + 1 corral of 8 slimes (max this garden will support if catch up is working properly) we are getting 30/60/120 plorts a day (depending on if favoured, and or largoed) of X type or tier. Same spaces for puddles can land a consistent 40/80 total presuming you clear them out so the plort density cap isn't held. (was digging through the code earlier and forgot if puddles ate every 6 or every 3 hours so can't recall which of these it is). While yes this does mean the corral beats it out, its more effort to do (and if you want to say drones, note that 1 drone can be set for puddles while to automate anything else you need 2 or 1 advanced. Ironically the puddle set up can be used to automate part of every single other slime as well)
In the end, you're not getting rich off of puddle plorts yes, but going straight profit per slot comparison should actually try to be of comparable data. The corrals still win, especially after ogden, but the pond's niche isn't hampered. Let alone puddle's niche as well fits in elsewhere on top of this (which ironically makes the automation with a plort collector factor which was what originally sparked this a bit more wonky in how to actually set it up.)
And im not sure how anything you said has anything to do with what i said besides the "i disagree", though even that chained off into "puddles aren't worth much" (which they are on par with honeys btw, so fairly relative on that part. Slow is a better term here since until part way through midgame honeys are some of your better bets for value) compared to the actual effort it takes to ranch them.
TL;DR, the numbers are closer until your set up a bit (albeit this is fairly quickly done if you know what to do), and a direct comparison saying a corral is more profitable ignores one of the main niches to ponds and puddles, and regardless doesn't change the fact as to why an auto collector hasn't been added.