Slime Rancher

Slime Rancher

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Difficulty with fire slimes
I just built an incinerator and some farms to keep it fed to try keeping some fire slimes. I immediately had several issues when I put the fire slimes into the ash trough.

Firstly, some of the fire slimes just bounced straight out of the though and I had to go collect them.

Secondly, some also just jumped straight out of the trough while I was collecting the others and I lost.

At this point I had three fire slimes left out of 7 and I thought I learned my lesson about how to shoot them into the trough, so I aimed for the middle to make sure they don't bounce out.

Thirdly, the first slime I shot into the middle bounced straight into the incinerator and died, the second one I aimed lower, but it still got incinerated. I was very confused.

I had one fire slime left now so I got into the ash trough and shot it directly below me, it bounced vertically and stayed in the trough SUCCESS :)

Lastly, right up until the moment it jumped into the incinerator and committed suicide :(

Now I have no fire slimes left and I am very confused as to how this even happens, or how the game has been out this long without something like this being fixed. How come a fire slime can even get incinerated in the 1st place?

My suggestion is two things, one, make fire slimes immune to incineration and two, make the incinerator an optional upgrade for a corral, similar to the solar shield upgrade. That way it prevents the fire slimes from escaping and dying and would allow for auto feeding and auto plort collection.
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Showing 1-14 of 14 comments
.farcilles Jan 28, 2020 @ 4:59pm 
I believe you have to put fire slimes into a normal corral and feed them the ashes of things you incinerate, such as fruits, veggies, hen hens, etc. Don't take my word for this through.
purplecharmanderz Jan 28, 2020 @ 5:12pm 
Originally posted by Rainberry:
I believe you have to put fire slimes into a normal corral and feed them the ashes of things you incinerate, such as fruits, veggies, hen hens, etc. Don't take my word for this through.
Placing them in a corral just happens to do nothing and slowly kills them. Cant be fed in a corral due to how they function.

Originally posted by El Condoriano D Onoronodonovon:
Thirdly, the first slime I shot into the middle bounced straight into the incinerator and died, the second one I aimed lower, but it still got incinerated. I was very confused.

I had one fire slime left now so I got into the ash trough and shot it directly below me, it bounced vertically and stayed in the trough SUCCESS :)

Lastly, right up until the moment it jumped into the incinerator and committed suicide :(
I'll be completely honest here, 99% certain this claim here is false. Haven't tested in 1.4.1+, which is the reason I'm not 100% certain, but when i last checked the code and tested, being in 1.4.0b, this could not happen. They literally had code that the incinerator explicitly checked for to determine if the item should be deletable through it.

With them jumping out, usually this occurs when they are fed due to a physics quirk in the collisions, something the devs have tried repeatedly to fix although its never been perfect (its a thousand times better than it used to be though.). fun fact, The more you have the less they fly out. Shooting them into the incinerator has been another big challenge, but my tip is aim for the corners while its empty. This cuts their momentum down alot, and if you aim at the proper angle has them fly downwards on their ricochet rather than upwards. This cuts their momentum from the vacpac significantly to make it difficult to fly out of the trough.
Dumb Koala Man Jan 28, 2020 @ 7:14pm 
The first two that got incinerated by being fired into it I was in a bit of disbelief because I thought it was weird that they could be incinerated (and it is nice to know that it is not supposed to be possible). However the last fire slime unmistakably jumped into the incinerator and de-spawned (I would like to have recorded it) I was very upset and surprised when it happened.

I am playing on the GoG version of the game which has the same version number as the Steam version but might explain why it happened for me.
purplecharmanderz Jan 28, 2020 @ 7:35pm 
Originally posted by El Condoriano D Onoronodonovon:
The first two that got incinerated by being fired into it I was in a bit of disbelief because I thought it was weird that they could be incinerated (and it is nice to know that it is not supposed to be possible). However the last fire slime unmistakably jumped into the incinerator and de-spawned (I would like to have recorded it) I was very upset and surprised when it happened.

I am playing on the GoG version of the game which has the same version number as the Steam version but might explain why it happened for me.
I still honestly doubt this, given this takes alot more effort to remove than just a different platform's build. 1.4.1c hasn't changed it based on my test 5 minutes ago. So while you do claim it occured, i have to take up my position with where the evidence i have is. Either way, it shouldn't occur based on the code so yeah if it did actually happen, it makes no logical sense as to why it did.
TTRM Jan 29, 2020 @ 12:42am 
Originally posted by El Condoriano D Onoronodonovon:
However the last fire slime unmistakably jumped into the incinerator and de-spawned (I would like to have recorded it) I was very upset and surprised when it happened.
The game itself has an option to record a gif of the last few seconds played. I can't recall the default mapping at this moment (might have been G), though that's easilly found in the settings menu.
If it happens again, keep that in mind and press the gif-button asap to record the occurrence. ;)

I Kinda Fail Jan 29, 2020 @ 4:24am 
I didn't bother with fires or even waters until I got drones to harvest. Vacuuming them up on accident and killing them was too frustrating. Ponds could really use a plort collector, but otherwise they're... okay.
Dumb Koala Man Jan 29, 2020 @ 5:34am 
I'll keep the GIF thing in mind if I try keeping the fire slimes again. Also I think the water slimes are less of a problem because there is the pond that comes with the docks location that even has a rubber duck already in it, I just put all mine in there and it seems to work well.
purplecharmanderz Jan 29, 2020 @ 5:42am 
Originally posted by I Kinda Fail:
Ponds could really use a plort collector, but otherwise they're... okay.
This one i personally disagree with given as it stands now, its done purposely without it to give them some effort to ranching. This also gates their automation a bit until later game when drones become available (which as it stands you can set 1 drone (not necessarily advanced) to automate an entire expansion besides watering the drone.).

For fires while similar it does have the added situation of how clunky fires can be where a case can be made for it being of a greater benefit with other issues than just automation for them. They still require manual feeding afterall, and don't have an entire deal regarding a plort cap in the area like puddles which a plort collector easily circumvents.
I Kinda Fail Jan 30, 2020 @ 9:20pm 
Originally posted by purplecharmanderz:
Originally posted by I Kinda Fail:
Ponds could really use a plort collector, but otherwise they're... okay.
This one i personally disagree with given as it stands now, its done purposely without it to give them some effort to ranching.
Meh, I disagree. You have to "waste" a spot of land for the puddles. They're not very good money, but they're very low effort. Putting a corral there would be more profitable. I'd say that's a fair trade-off. No big deal, either way.

Still, now I've been given to fill the docks with puddle slimes... Woo!
purplecharmanderz Jan 30, 2020 @ 10:18pm 
Originally posted by I Kinda Fail:
Originally posted by purplecharmanderz:
This one i personally disagree with given as it stands now, its done purposely without it to give them some effort to ranching.
Meh, I disagree. You have to "waste" a spot of land for the puddles. They're not very good money, but they're very low effort. Putting a corral there would be more profitable. I'd say that's a fair trade-off. No big deal, either way.

Still, now I've been given to fill the docks with puddle slimes... Woo!
Heres a little detail you seem to be ignoring with this. A corral to be effective takes 2 plots, so the direct comparison of 1 to 1 is flawed there. "Wasting" a plot presumes you have a better use for the plot, which going by ideal numbers isn't always the case due to the fact your alternative options either wind up being a general waste (silos tend not to have a huge impact if your ranch is set up optimally, so thats more of a waste) or just don't work for one reason or another in that expansion (max tier gardens barely profit a 1 to 1 ratio of a fully fed maxed out corral filled to supported capacity, and as noted earlier corrals to be effective take 2 plots.). Sure their production falters in comparison, mainly due to favourites and largos, otherwise the puddle production beats out a fair bit of competition (albeit that exclusion statement does exclude 99.99% of set ups set in mid game, which ironically is where automated plort collection for puddles becomes a thing.)

Breif comparison in numbers for the sake of it. 1 garden pre ogden + 1 corral of 8 slimes (max this garden will support if catch up is working properly) we are getting 30/60/120 plorts a day (depending on if favoured, and or largoed) of X type or tier. Same spaces for puddles can land a consistent 40/80 total presuming you clear them out so the plort density cap isn't held. (was digging through the code earlier and forgot if puddles ate every 6 or every 3 hours so can't recall which of these it is). While yes this does mean the corral beats it out, its more effort to do (and if you want to say drones, note that 1 drone can be set for puddles while to automate anything else you need 2 or 1 advanced. Ironically the puddle set up can be used to automate part of every single other slime as well)

In the end, you're not getting rich off of puddle plorts yes, but going straight profit per slot comparison should actually try to be of comparable data. The corrals still win, especially after ogden, but the pond's niche isn't hampered. Let alone puddle's niche as well fits in elsewhere on top of this (which ironically makes the automation with a plort collector factor which was what originally sparked this a bit more wonky in how to actually set it up.)

And im not sure how anything you said has anything to do with what i said besides the "i disagree", though even that chained off into "puddles aren't worth much" (which they are on par with honeys btw, so fairly relative on that part. Slow is a better term here since until part way through midgame honeys are some of your better bets for value) compared to the actual effort it takes to ranch them.


TL;DR, the numbers are closer until your set up a bit (albeit this is fairly quickly done if you know what to do), and a direct comparison saying a corral is more profitable ignores one of the main niches to ponds and puddles, and regardless doesn't change the fact as to why an auto collector hasn't been added.
banana Feb 8, 2020 @ 1:41pm 
ok///:steamsad:
Ryukan Feb 8, 2020 @ 9:18pm 
I would bet that guy mistook "boom slimes" for "fire slimes"...
purplecharmanderz Feb 8, 2020 @ 11:07pm 
Originally posted by Ryukan:
I would bet that guy mistook "boom slimes" for "fire slimes"...
Would explain the incineration if that was the case
Ryukan Feb 9, 2020 @ 12:14am 
Yeah, im playing this game right now and never even once saw the fire slimes getting incinerated or jumping around like crazy in over 200 days, its even in the code... Plus, im pretty sure he is trolling or something, i kinda remember his name from other games discussions where he used to do the same... (thanks to the One Piece reference)
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Date Posted: Jan 28, 2020 @ 2:28pm
Posts: 14