Slime Rancher

Slime Rancher

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Pilgor Dec 15, 2016 @ 4:47pm
Made my first Slime Science Pump
I made my first pump today & I put it up. It didn't understand the timer on it, but after awhile the pumping things on top disappeared & I gotten primordy oil from it. I set it up to the right of the barn opening. I wasn't sure what to do with it, all my silos the 3 I usually have where full with food for my slimes so I risked putting the oil in the refinery. I looked at the refinery & it accounted my newly found oil. That was my first exactor machine I used. So I don't know what to do with it. I'm glad the refinery can hold on to items like a silo, right?

I guess what I do is just build from all the blue prints I can buy & use the machines to gather resources. Eventually I guess I'll get enough resources to do something. But I'm still no sure what the resources can help me get. I also managed to pop the remaining Gordos that were still around. There was even islands I just discovered too, since I never had popped all the Gordos. The volcano/dead island was spooky but awesome :D It had a very cool design. I searched all over the map for a Crystal Gordo, but I never found one. So I guess they aren't in the game yet.

I think I'm starting to understand the Slime Science better. I was very confused seeing like 5 plots around the lab & a bunch of machines to make. But it's cool with the Technology vision (sorry I forgot it's name) that it shows you places to put the machines down. I'm eager to look into more of the science & gather more resources in time :D

it's also sorta confusing the point of the refinery is for. Is it a massive silo or something else? And I was confused by where I go after I bought the blueprint, I went to the refinery but didn't seem to be progress, so I went to the Fabricator & it was the progress to get to building the pump. So it was overwhelming at first, but I think I get it. Buy blueprints, then use the fabricator to make the machines.

And do fashion accessories or facial hair appear in the lab or the vacpack upgrade machine?
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Showing 1-15 of 20 comments
Chap0saurus77 Dec 15, 2016 @ 5:14pm 
It sounds like you have pretty much everything figured out already, good job! The refinery is what you want to put all of your resources into, however you won't be able to get them back. That's ok though, since you don't really need to carry them around. The resources are used to build things like teleporters and fasion accessories, even water turrets for fighting off tarr. Lastly the fasion accessories appear in the curios tab in the fabricator. I don't think there is a crystal gordo, or at least I haven't heard of it.
Pilgor Dec 15, 2016 @ 5:29pm 
Originally posted by Chap0saurus77:
It sounds like you have pretty much everything figured out already, good job! The refinery is what you want to put all of your resources into, however you won't be able to get them back. That's ok though, since you don't really need to carry them around. The resources are used to build things like teleporters and fasion accessories, even water turrets for fighting off tarr. Lastly the fasion accessories appear in the curios tab in the fabricator. I don't think there is a crystal gordo, or at least I haven't heard of it.

Thanks. Okay, so I lost like 10 bottles of oil already? Oh well, it was bound to happen. Can I put resources in silos? Cause won't I need to hold them to craft the resources together? I guess it's the refinery that's the most confusing part now. I didn't know that the fashion accessories appeared in the curios tab on the fabricator. I don't even know what a "curios" is. Yeah me neither. I guess it'd be hard to add the Crystal Gordo, depending if it'll shoot up crystals randomly or not. It's nice to meet you :D Feel free to give me any Slime Science advice :) I'm still extremely new to the whole thing.
Rustoration Dec 15, 2016 @ 5:42pm 
well gordos are typically docile so i don't think you'd have to worry about them shooting crystals. but you're right in that one doesn't exist yet. as for the oils, the only use for them, as well as anything from the extractor is slime science and therefore has no place to go besides the refinery. though i suspect they may make them requested items for the range exchange at some point. the refinery does exactly as it says- it refines resources into usable components that are needed to make everything that has to do with slime science. anything put in can't be taken out, but it's a great plort dump to let the market rise without just throwing out plorts. ultimately, you'll still eventually reach a point where money is no issue- but maybe keep some silos with the more expensive plorts for the sake of it as later blueprints and especially the treasure crackers can get pretty expensive. i know for a fact that hunter and crystal plorts are the least needed so they'd be good if you want to keep some slimes just for money. puddle plorts are only used for hydro turrets, but you will be making more of those than anything if you want to tarr-proof the whole place.
Chap0saurus77 Dec 15, 2016 @ 5:55pm 
Did you lose the bottles from getting knocked out, or did they somehow disappear? I wouldn't worry about it either way, the oil is really common.
To craft things you need to put the resources into the refinery, the fabricator will take them directly from there, you don't need to hold them.
When you unlock the different accessories and other gadgets, you'll have to buy them from the same place you buy everything else, then you can find them in the fabricator. The tabs are at the top of the fabricator screen and show the different gadgets you've unlocked.
Maybe they'll add a crystal gordo or some other gordo hidden in the world somewhere. Who knows? :P
My first tip is remember to put all of your resources and extra plorts into the fabricator asap, so you won't risk losing them. Also, each area has different resources you can find. Use the drills in the Indigo quarry, the pumps in the Dry reef, and the Apiarys in the Moss blanket, and you should get what you need.
Pilgor Dec 15, 2016 @ 5:56pm 
Originally posted by Rustoration:
well gordos are typically docile so i don't think you'd have to worry about them shooting crystals. but you're right in that one doesn't exist yet. as for the oils, the only use for them, as well as anything from the extractor is slime science and therefore has no place to go besides the refinery. though i suspect they may make them requested items for the range exchange at some point. the refinery does exactly as it says- it refines resources into usable components that are needed to make everything that has to do with slime science. anything put in can't be taken out, but it's a great plort dump to let the market rise without just throwing out plorts. ultimately, you'll still eventually reach a point where money is no issue- but maybe keep some silos with the more expensive plorts for the sake of it as later blueprints and especially the treasure crackers can get pretty expensive. i know for a fact that hunter and crystal plorts are the least needed so they'd be good if you want to keep some slimes just for money. puddle plorts are only used for hydro turrets, but you will be making more of those than anything if you want to tarr-proof the whole place.

True :) The Rock Gordos never rolled. I'm guessing a Crystal Gordo will eventually appear on that black dead-like island. I still don't know if that island counts as part of the Quarry or not. Lol, cause it looks so different. Okay :) So my resources are safe to be put in the refinery awesome :D I have a full ranch of all the slimes, of course they are largos so they take up less room. But are you suggesting to make corrals near the lab & care for the ones that give me the more expensive plorts? Cause I wasn't thinking I needed to get rid of my slimes. But if there's not enough room, I'll get rid of some. Or are you suggesting filling up the refinery with all types of plorts? I love all my slimes, I hate to give them up, but if I need to I will. Thanks for commenting and being so helpful :D
Pilgor Dec 15, 2016 @ 6:04pm 
Originally posted by Chap0saurus77:
Did you lose the bottles from getting knocked out, or did they somehow disappear? I wouldn't worry about it either way, the oil is really common.
To craft things you need to put the resources into the refinery, the fabricator will take them directly from there, you don't need to hold them.
When you unlock the different accessories and other gadgets, you'll have to buy them from the same place you buy everything else, then you can find them in the fabricator. The tabs are at the top of the fabricator screen and show the different gadgets you've unlocked.
Maybe they'll add a crystal gordo or some other gordo hidden in the world somewhere. Who knows? :P
My first tip is remember to put all of your resources and extra plorts into the fabricator asap, so you won't risk losing them. Also, each area has different resources you can find. Use the drills in the Indigo quarry, the pumps in the Dry reef, and the Apiarys in the Moss blanket, and you should get what you need.

I put the bottles of oil in the refinery. I didn't lose lose them, I just can't hold them again. Aw cool :D If I'd known that I would have feed the refinery rather than feed the plorts straight to the fabricator. Oh ok :D So with each blue print I'll buy, it'll unlock that in the fabricator :D Cool! Yeah there's still time for new Gordos to be added. XD I was surprised when I found the second Pink Gordo! And that one was pickier, it took more food than the other Gordos to pop.

Thanks for your tip :D It'll help me through the Slime Science :D I'm excited to make the toys for my slimes x3 It'll be fun to play with them for once :D Thank you for being so friendly and helpful :D You're awesome!
Rustoration Dec 15, 2016 @ 6:08pm 
the volcanic island does count as the indigo quarry. you can tell where a new zone starts by where the music changes. that's where i have my drills setup. there's a good 6 spots there for 5 drills and a warp pad. i keep one of each extractor at home just so i can keep an eye on when they're done. as for your slimes, you wont have to get rid of any, but maybe relocate them to the refinery just to make things a bit easier. that being said, there's now a special depot you can place that links directly to your refinery. but overall, you need tabby, rock, rad, boom, honey, and phosphor for the extractors, as well as pink as a base for pretty much everything you'll ever make. so keep loads of them around. since gordo take up so much space, it might actually be better to just have 50 normal pink slimes so there's enough hungry mouths to get as many pink plorts as you'll need. the puddle, hunter, and crystal plorts are only used for very specific things so they're best kept for money imo. btw, the item limit in the refinery is 999 per, and you can occasionally find the super rare resources in the range exchange so keep an eye on that!
Pilgor Dec 15, 2016 @ 6:24pm 
Originally posted by Rustoration:
the volcanic island does count as the indigo quarry. you can tell where a new zone starts by where the music changes. that's where i have my drills setup. there's a good 6 spots there for 5 drills and a warp pad. i keep one of each extractor at home just so i can keep an eye on when they're done. as for your slimes, you wont have to get rid of any, but maybe relocate them to the refinery just to make things a bit easier. that being said, there's now a special depot you can place that links directly to your refinery. but overall, you need tabby, rock, rad, boom, honey, and phosphor for the extractors, as well as pink as a base for pretty much everything you'll ever make. so keep loads of them around. since gordo take up so much space, it might actually be better to just have 50 normal pink slimes so there's enough hungry mouths to get as many pink plorts as you'll need. the puddle, hunter, and crystal plorts are only used for very specific things so they're best kept for money imo. btw, the item limit in the refinery is 999 per, and you can occasionally find the super rare resources in the range exchange so keep an eye on that!

Oh okay, I thought it possibly part of the Quarry because the Quarry had a volcanic cave for the crystal slimes. But it wasn't blue or green so it did feel different. What's the numbers on the exactors for? And don't some exactors be in the Quarry or Moss Blanket to get the resources? Um, I have like 8 corrals for my slimes, I can't move them very far. Plus they are largos so if I try to squeeze two different largo types into a single corral, they'll surely break the air net off with how movable & bouncy they all are. I'm ok with running back & forth between the carrols in the main area & the grotto to the refinery :) I have Pink Rocks, Rad Tabbies, Crystal Rocks, Pink Booms, Pink Phosphors, Tabby Phosphors, Hunter Tabbies, and Honey Phosphors. There's one more corral but it's full of the different kind of slimes, just in case my largos get attacked or if I wanna exchange the little slimes for stuff. I have a pond for some of my puddle slimes. I keep them well feed, the corrals in the main area was nearly full of plorts in their collectors. Oh okay :D I'll check out the exchange from time to time now. I haven't used the exchange in so long lol :) Thanks for your helping :D You're amazing too!
Rustoration Dec 15, 2016 @ 6:32pm 
the numbers on the extractors are simple a timer until they're ready to be checked. each area does have its own exclusive resources- pump for dry reef, apiary for moss blanet, and drills for indigo quarry as Chap0saurus77 said- but it's likely easier to get the super rare resources in areas besides those as that'll cut that 4th potential item from the drops. also you should typically avoid putting 2 different largo into the same corral anyway for obvious reasons.i could go on and on, but it's no fun if i tell you everything ;)
Pilgor Dec 15, 2016 @ 8:56pm 
Originally posted by Rustoration:
the numbers on the extractors are simple a timer until they're ready to be checked. each area does have its own exclusive resources- pump for dry reef, apiary for moss blanet, and drills for indigo quarry as Chap0saurus77 said- but it's likely easier to get the super rare resources in areas besides those as that'll cut that 4th potential item from the drops. also you should typically avoid putting 2 different largo into the same corral anyway for obvious reasons.i could go on and on, but it's no fun if i tell you everything ;)

Okay, I thought it was weird the pump was started at 11. 11 was the only number on the pump when I set it up, it didn't look like a timer, but I trust you. I think a in game day later, I think the pump was done. Lol, I'll have to get used to their timers. Okay, I'll keep an eye on the exchange for rare items. I've played Slime Rancher for a long time, I know it's bad to put two different largos together & feed them. I was trying to explain, that I didn't wanna try to squeeze all my largos in the lab area, even if it's easier access for their plorts. I have like 8 corrals, all different largos. And I don't want my largos to roam free cause they could bounce into the sea. So I'll keep my slimes where they already are & just run plorts to the lab when I wanna :) I hope I explained myself well. I'm just very new to the lab, so it's a bit harder for me to understand, but with the great community I'll learn how to use the lab right. :D And thanks to you and Chap0saurus77 for your help & advice :D It really does help me.
Rustoration Dec 15, 2016 @ 9:37pm 
heh np. for some reason i was overlooking how many different largos you had. it's really not as big of an issue now that refinery links are a thing, however you will need to get some royal jelly to make those in the first place. and i'd still suggest having loads of pinks in the lab area anyway. you need 360 pink plorts to make a full round of advanced extractors alone (you can place a total of 6 of the same type at any given time) plus more for anything actually useful you wanna make. you'll find yourself running out of pink a lot even with your 3 corrals of pink/other largos. once you can get some of the warp tech going, you should be able to save a lot of time.
Pilgor Dec 15, 2016 @ 9:47pm 
Originally posted by Rustoration:
heh np. for some reason i was overlooking how many different largos you had. it's really not as big of an issue now that refinery links are a thing, however you will need to get some royal jelly to make those in the first place. and i'd still suggest having loads of pinks in the lab area anyway. you need 360 pink plorts to make a full round of advanced extractors alone (you can place a total of 6 of the same type at any given time) plus more for anything actually useful you wanna make. you'll find yourself running out of pink a lot even with your 3 corrals of pink/other largos. once you can get some of the warp tech going, you should be able to save a lot of time.

Well good thing that Pinks are the most common :D Lol, I have a spare corral of little slimes :3 I can go through it next time & get the pink ones out. It's most likely a good idea to have at least one corral near the lab. :) I'll get a little pink going next time I play. It's funny how the little ones seem to plort faster & more than largos. ^u^ But useful none the less. Do you think I should get the refinery plorts of all the slimes? I can get all the different plorts easily, but I don't know if I wanna fill the refinery or not with them. Is the refinery connected to the other machines so what I put in the refinery I can use in the fabricator? (Sorry for so many questions, the Slime Science is confusing & a lot to remember.)
Rustoration Dec 15, 2016 @ 10:18pm 
everything is made from the fabricator, and the resources it uses are pulled directly from the refinery. if what you need to build something hasn't been deposited into the refinery, it can't be made. it's a good idea so have plenty of everything since you never know what you might wanna build. really all of this was told pretty simply in the tutorial with the update, but it's understandable if you missed that in the excitement of said update lol. even so, you can always check the slime science tab in the slimepedia for a refresher if need be. and don't forget the key to actually place the things you build. i think it was T by default? i set it to C cuz that just seemed a bit more comfortable.
Pilgor Dec 16, 2016 @ 9:40am 
Originally posted by Rustoration:
everything is made from the fabricator, and the resources it uses are pulled directly from the refinery. if what you need to build something hasn't been deposited into the refinery, it can't be made. it's a good idea so have plenty of everything since you never know what you might wanna build. really all of this was told pretty simply in the tutorial with the update, but it's understandable if you missed that in the excitement of said update lol. even so, you can always check the slime science tab in the slimepedia for a refresher if need be. and don't forget the key to actually place the things you build. i think it was T by default? i set it to C cuz that just seemed a bit more comfortable.

Thanks for your help. When I bought the lab I was extremely tired so I kinda ignored the tutorial & saved & quit then when to bed cause it was so late. So a lot of the Slime Science info had flown over my head. thanks for being so nice :3 I did miss the update uproar when Slime Science first came out. But I think I'm understanding it now :) Between the helpful community & the slimepedia. I remember the key it's default T which is fine for me. Again thanks for being cool about this. It's probably annoying as heck, but sometimes I can be dumb about this kinda stuff. Anyways I hope you're having a great time with your game :D
Rustoration Dec 16, 2016 @ 3:57pm 
np. it's good for me to have a good rant once in a while lol. and i'm more or less done already, but i think i wanna keep going until i have maybe 20 of each decoration and 10 or so of each of the super rare resources for future blueprints. still missing some due to a bug though...
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Date Posted: Dec 15, 2016 @ 4:47pm
Posts: 20