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Αναφορά προβλήματος μετάφρασης
I feel maybe going up about 500 newbucks per rank would be a fair bit more gradual and a bit more realistic. cus I'm really having a buckload of trouble getting past lvl 16, I'm pretty much base-bound and havent been able to make any science things because Ive been selling all my plorts so can get rewards.
Ok, it's a bit much thrown at us at once, but storybuilding needs to start somewhere. I myself don't really like that Beatrix has this kind of connection at home and would also call the mail a bit spam-ish but hearing about how the ranch was before, when H owned it, is quite interesting.. I mean sure it's not the most aestetic thing to look at in a natual slime habitat, but they also serve as really good landmarks to find your way.
But I agree on the ranch redesigns. They should be selectable. I really don't like the crystals in my grotto. It broke the theme I created with decorations and largos.
Maybe you could make all the colours just a slight bit cheaper than the rest.
I guess I'm not endgame either. Hey Plustermon what's your super efficient farm / teleporter setup? or did you just grind and save up a ton before the update?
What if you guys offer an alternative to the cash sink for the later ranks? Perhaps there could be unlockable/discoverable secrets (either the existing H notes or new tidbits of stuff) that could lower the price when they are found by the player. It could be explained storywise as something along the lines of "Beatrix discovers this unique natural habitat. She studies its design and submits her results (illustrations or artwork of this particular natural wonder) to 7Zee corp. As thanks for her contribution to the global rancher art repository, she receives an discount for 7Zee Club (chroma) upgrades".
This might make no sense whatsoever, but I would love if a way to lower the end-game price is offered while keeping the full monetary unlock as is. This way players have a choice of grinding for newbucks or explore the scenary for an easier time with the unlocks. They both require player involvement with the game, just in different areas (farming vs exploration).
ok... ive been wanting to ask... how does one even fit that many largos in one corral without them breaking the top barrier? cause i want to increase my income more... but im not sure how to deal with the potential risk