Slime Rancher

Slime Rancher

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7Zee Rewards Club costs feedback
Please use this thread to discuss the newbuck costs in the 7Zee Rewards Club. We want to make sure that the prices near the end require a great deal of work, but are not impossible for all but a few ranchers out there.

Discuss!

Update: Slime Rancher v0.5.1c contains some adjustments to the high end of the rewards club, based on your feedback and collected data. The costs now cap at 150k newbucks. Please keep in mind that this topic is still very much open to discussion and we will continue to revise as need be, so please continue the discussion!
Τελευταία επεξεργασία από Monomi Park; 19 Απρ 2017, 13:32
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Εμφάνιση 76-90 από 256 σχόλια
I feel the price's jack up a bit too much to quickly, everyone that Ive seen keeps spiling about this "endgame" BS, while I feel it should be more along the lines of: "what do you want to do with your money?" type thing, think of it like this: you make yourself a pretty lil forutne selling plorts, so what do you use your newbucks for? to buy upgrades for your corrals? upgrades for the vac-pack? Ranch expanshions? or do you use it to buy yourself some of them swag 7Zee rewards? It should be a 'as you go' type thing rather than some "endgam" Money drain. especually since one of the Unlocks is a second money drain: the toy vending machine
I feel maybe going up about 500 newbucks per rank would be a fair bit more gradual and a bit more realistic. cus I'm really having a buckload of trouble getting past lvl 16, I'm pretty much base-bound and havent been able to make any science things because Ive been selling all my plorts so can get rewards.
Τελευταία επεξεργασία από Lusavahza; 27 Απρ 2017, 1:22
I think the point of this was to make us all poor no matter how much we saved up xD
Αναρτήθηκε αρχικά από Pltusternon:
Αναρτήθηκε αρχικά από yoriju:
can you please make the ranch upgrades optional to manually select after unlocking and make it possible to remove them? this works with slime science items, why not here. :/
it's cool to have new options, but I don't like all of them :/ ..and I don't like that I had to change my ranch design to get the toys and recolours..

I don't enjoy the hologram notes littered throughout the world and the constant spam mails of some new person I don't know yet nor care about much..
sry if I sound negative, I like some of the ideas, it's just a bit much thrown at us.
They are in game to GIVE you some story of the universe. Did you even read those mails and notes?

Ok, it's a bit much thrown at us at once, but storybuilding needs to start somewhere. I myself don't really like that Beatrix has this kind of connection at home and would also call the mail a bit spam-ish but hearing about how the ranch was before, when H owned it, is quite interesting.. I mean sure it's not the most aestetic thing to look at in a natual slime habitat, but they also serve as really good landmarks to find your way.

But I agree on the ranch redesigns. They should be selectable. I really don't like the crystals in my grotto. It broke the theme I created with decorations and largos.
Hi im Tron52 from Monomi park forums. For me the biggest problem for me is not being able to switch back to the old style ranch witht he original fence and patio style. I just dont like the design and I wish that you would implement a feature or some option in the player home where you could switch back and forth to the old style fence, patio etc. Thats my only suggestion please consider it.
Took a couple days more of playing but I got up to level 28. I thought the costs were not that bad, but definitely a grind -- helps to have a large farm. I rock about 9 corals with 10 or so large slimes a peice. I have them grouped in 3s by what they eat: Phos tabbys rocks and crystals in the cave with a cuberry tree. Honey Tabbys, hunters and booms in the main base with mangos and oca. Rad crystals, rocks and hunters in the overgrowth area. In the lab i have some spare pinks and honey slimes for quests and other than that im filled up with silos and some farms to be used as needed. I really like the game -- looking forward to new things. In the meantime I think I will play around with the new colors and items I unlocked =)
Αναρτήθηκε αρχικά από Valis Syn:
Αναρτήθηκε αρχικά από ADE Alex Kartoschki:
the first one's are cheap but the 12. is 7500. So it gets pretty expensive

That's still pretty cheap in my opinion. I mean sure adding it all together as you buy each one might add up over time but within a few hours you can make that no problem consistently.
wait till 18 18 is 42k
lvl 22 and what i see ? lab + coste 90k ... i gonna cry
I think they are waaay to expensive. They shouldn't cost more than 1 milion in total I think. It starts out pretty cheap but after a few ranks, it's more than 100k for just 3 colours. That could be a lot cheaper.
Maybe you could make all the colours just a slight bit cheaper than the rest.
I agree the colors are wayy to expensive. they feel like filler just to waste more of your time grinding for money.
I am inclined to agree on the chroma packs, however I think the developers were looking to award cosmetic features over game play oriented ones for the later reward tiers so that casual players would not feel the need to grind for them but those looking achievements/bragging rights could.
i think there should be a way to disable the fench and arch upgrades because i am not a big of them but i want the higer tier rewards and i think they should also be more money to buy they seem really cheap
I'm Currently In Upgrade 15 And Think The Increasing 5000+ Per Upgrade Is INSANE. All I Want To Do Is See A Pretty Ranch, But Yeah. The Increase Is Crazy.
Αναρτήθηκε αρχικά από Pltusternon:
Αναρτήθηκε αρχικά από g0ats1ay3r:
I'm Currently In Upgrade 15 And Think The Increasing 5000+ Per Upgrade Is INSANE. All I Want To Do Is See A Pretty Ranch, But Yeah. The Increase Is Crazy.
You're not in thr end-game. 5k is literally nothing.

I guess I'm not endgame either. Hey Plustermon what's your super efficient farm / teleporter setup? or did you just grind and save up a ton before the update?
At this point, I think everyone agrees that the costs for the later upgrades might be a bit steep, even counting the 150k ceiling for rank 24-28. It is definitely achievable, but requires either a very efficient setup and/or an extremely dedicated player to reach rank 28.

What if you guys offer an alternative to the cash sink for the later ranks? Perhaps there could be unlockable/discoverable secrets (either the existing H notes or new tidbits of stuff) that could lower the price when they are found by the player. It could be explained storywise as something along the lines of "Beatrix discovers this unique natural habitat. She studies its design and submits her results (illustrations or artwork of this particular natural wonder) to 7Zee corp. As thanks for her contribution to the global rancher art repository, she receives an discount for 7Zee Club (chroma) upgrades".

This might make no sense whatsoever, but I would love if a way to lower the end-game price is offered while keeping the full monetary unlock as is. This way players have a choice of grinding for newbucks or explore the scenary for an easier time with the unlocks. They both require player involvement with the game, just in different areas (farming vs exploration).
Τελευταία επεξεργασία από toka; 25 Απρ 2017, 14:07
Αναρτήθηκε αρχικά από Pltusternon:
Αναρτήθηκε αρχικά από mai20:

I guess I'm not endgame either. Hey Plustermon what's your super efficient farm / teleporter setup? or did you just grind and save up a ton before the update?
For farming i use only the main ranch. I have 4 fully upgraded farms (2 with oca oca ather 2 with mint mangos) and i have 4 corrals. 30 (15 in one) rad/crystals and 30 (again, 15 in one) honey-booms. When i collect rnough plorts, (12 stacks) i go asleep for a few days and farm for Nice plort prices above 50. I use 4 teleporters: one to dry reef, next to the first water thingy and a big fruti tree. Second is at the overgrowth at the beggining, next to the first pond. Third is at indigo quarry, in a big cave where the rock largo and a green treasure pod was. My last teleporter is at thr middle of ancient ruins. That's my setup :). Ps. You might want to build some siloses at the ranch expansions, so you'll be able to Store more plorts and farm for prices not that offten.


ok... ive been wanting to ask... how does one even fit that many largos in one corral without them breaking the top barrier? cause i want to increase my income more... but im not sure how to deal with the potential risk
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