Slime Rancher

Slime Rancher

View Stats:
Fillix Mar 6, 2017 @ 4:23pm
Is there a way to make Quantum Slime not teleport?
I have a coop full of them now, but they keep teleporting out the coop. It is very annoying. :/
I can't do science stuff, explore, tend to all my slimes and keep and eye on the quantum slimes the whole time!
Is there a way to make them stop teleporting?
< >
Showing 16-30 of 40 comments
Stop there T H O T. I can leave my ranch perfectly fine with my free ranged quantum dervishes. They don't cause any problems. As they say to plebs "Git gud".
Fillix Jul 12, 2017 @ 6:36am 
Originally posted by Willy Donka:
Stop there T H O T. I can leave my ranch perfectly fine with my free ranged quantum dervishes. They don't cause any problems. As they say to plebs "Git gud".

Wow rude
I did everything that should make it not teleport out of the range. I put max food in the feeder, i got the music box etc etc but everytime I come back he is out of the coop and all the food i spread out over the coop and rotten. The feeders are broken too.
Psyringe Jul 12, 2017 @ 6:55am 
Originally posted by Fillix:
Originally posted by Willy Donka:
Stop there T H O T. I can leave my ranch perfectly fine with my free ranged quantum dervishes. They don't cause any problems. As they say to plebs "Git gud".

I did everything that should make it not teleport out of the range. I put max food in the feeder, i got the music box etc etc but everytime I come back he is out of the coop and all the food i spread out over the coop and rotten. The feeders are broken too.
Hm. In which way would feeders and music boxes be relevant for the free roaming slimes that Willy Donka was talking about?

Regardless of the tone of the message, I would agree that free roaming is the way to go for Quantum slimes. They are hard to keep in a corral, so ditch the corral and keep them in a way that allows them to teleport to their heart's content. I had 50+ quantum phosphor largos in the grotto at one point - lots of quantum plorts each day. And even in the unlikely case that one of them _did_ find a way out, the phosphor element would ensure that it couldn't stay around for long.

There's a good solution for everything in Slime Rancher (usually several), you just have to find them. :)
I was basically thinking the exact same thing as Psyringe. Fill the Grotto with something like Ponds for your Puddle Slimes (so those land plots don't go to waste), and let Quantums roam free in there with Phosphor Largo trait and they won't create any Tarrs because Puddles only drink water, and nothing takes their plorts. They will pretty much just stick around while you throw food everywhere and farm some awesome Plorts (my god, the terminology in this game).

EDIT:::
So I set it up and it works pretty nice. In the Grotto, I have 4 ponds, and the plot just under the ramp (second to the left when you enter from the Ranch) has a Cuberry Tree growing at all times, with the upgraded soil and sprinklers but no scareslime for obvious reasons. I put the tree in that plot because it is sort of nestled in a corner away from the exits, and it's the Phosphor favorite (and thus, Quantum Phosphor Largo's easier favorite).

Each pond has 2-3 Puddle Slimes - 3 for the two plots near the entrance, and 2 in the other two plots on the lower level since the Quantum Largos like to swim with them on occasion, and mostly hang out on the lower level themselves (don't want them interfering with Puddle Plort Production) - each with a Toy Duck. There are 8 Quantum/Phosphor Largos flying around in there hanging around the Cubery Tree mostly. I tossed a couple of Puzzle Cubes and Night Lights near the tree as well, to help keep them over there. Works pretty much flawlessly, and the tree shedding its own fruit acts like a big auto feeder, basically a big Corral that produces 3 types of plorts (Puddle, Phosphor and Quantum) nice an consistently with no danger of Tarr creation.

None have escaped, but if they do just keep some Quantum plorts stocked somewhere and grab some Phosphors some random night and toss them in the Grotto, toss a few Quantum plorts at them and good to go again.

Now I'm just decorating the upgraded Grotto with all the Echos I can fund.

Oh and if you don't like having a tree growing in a cave for realism or something (no sunlight), consider the Phase Lemon tree. It's easy to maintain with all the free Pogofruit in the Overgrowth to toss at it, and since the description of the Quantum Slimes implies them sort of existing in two realities before 'teleporting', then act like the Lemon tree half exists in the cave and half somewhere there is sun. And it's Quantum's favorite fruit anyway. Bam.
Last edited by Ǵ̶͓̂͑lí̴̤̀̄́tcĥ̸; Jul 15, 2017 @ 2:26am
Amelyanna Aug 3, 2017 @ 11:54am 
I don't know if this is a bug in my game or if it actually works but I have 2 quantum slimes in my grotto and I put a bunch of echoes around their corral and they doesn't really seem to teleport out. Even though they looking at me a tinking: "FOOOOOOD"
Oh. And I don't have anything next to them so they don't get the nerve to eat anything.
I really don't know which one is the actual reason for them to stay still, but they do.
cornflaker Aug 10, 2017 @ 7:01am 
Originally posted by EmeraldPlay:
Originally posted by Fillix:

YES! This is a very good idea and would be very nice. And make them quite expensive to make it a bit of a challenge.
I don't have time to keep an eye on my quantum slimes while taking care of other slimes, science stuff and exploring. Everytime I left, there were quantum slimes all over my ranch. :/
Yeah sure, remove any bit of fun and challenge you have... not! This idea is bad.
This idea is not bad, in fact great. Quantum slimes breaking out are the reason all my slimes got eaten. Seriously, Monomi Park needs to implement this.
Max Bacon Aug 10, 2017 @ 7:22am 
I found the best solution is to just have a section of the ranch set up for them to roam free in.

I dumped a a bunch of them in the cave with some phospher slimes and just put fruit gardens everywhere. They feed themselves so all i have to do is go there every now and then to collect the plorts. eventually ill put a market link and a refinery link in there and ill be all set.
Ewell Aug 10, 2017 @ 7:36am 
I think part of the problem is that they will teleport out of their corral to get at nearby food sources, I keep mine on a part of the ranch with no fruit trees and I haven't had any trouble unless I forget to feed them too long.
Tumalu Aug 10, 2017 @ 9:04am 
If you have the music box and a slime toy in their corral, quantum slimes won't teleport out. Toy+music box stops the worst behaviors in general, hunter largos don't go feral, etc. So there's that upgrade some of you said would be great.

This does mostly rule out quantum slimes until you raise 7zee rewards club high enough to unlock the toy shop, though, unless you free-range them. There's a few free toys lying around if you manage to bring them all the way to the ranch, though.

I do admit my quantum slimes aren't adjacent to a food plot, though. I don't know if they'd teleport out anyway to get to nearby food, kinda like how tangle slimes can grab food halfway into the adjacent plots. They aren't teleporting for food several plots away, though.
Last edited by Tumalu; Aug 10, 2017 @ 9:06am
DarkVoid64 Aug 16, 2017 @ 5:53pm 
Originally posted by SandTag:
Originally posted by Misha:
i though they just make mirrors of themselves and the real ones always stay in place. never seen any to just run away
there buggy
also DONT MAKE THEM LARGOS, they ♥♥♥.
They kill yourself?
OG Diamond Poster Aug 16, 2017 @ 7:24pm 
I found that if you combine them with Phosphor slimes, they will not teleport out of their corral as much.
johnbrown15 Aug 21, 2017 @ 10:15pm 
I think it is asking a little much to add something like that to the corral, but if they were to add a device that you could make in the labratory that would be a little more reasonable. Something like a field generator or something that could be attached to the corral or placed nearby.
Sally Aug 22, 2017 @ 1:01am 
i made quantum/pink largos, had 10 in a fully upgraded corral, they make a mirror outside the thing, but i still have 10 after around 10 days. they dont actually leave.
spazwazza Aug 22, 2017 @ 3:28am 
Keep 'em fed and put a toy or two in with them. I've got a corral full of Quantum Hunter Largos(THE ULTIMATE PREDATOR!!) that have never escaped. 20 phase lemons a day, a Puzzle Cube and a Stuffed Chicken.
nick Oct 8, 2017 @ 4:33am 
Music Box. I had this issue too, and the wiki says you can either keep them well fed, use a music box or splashing them with water.
Music boxes are really underrated. I personally love them
< >
Showing 16-30 of 40 comments
Per page: 1530 50

Date Posted: Mar 6, 2017 @ 4:23pm
Posts: 40