Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
also DONT MAKE THEM LARGOS, they ♥♥♥.
EDIT: My hope is that their teleporting outside of the corral isn't a bug (or they keep it) and that there will be an upgrade to the Corral to keep them in; something along the lines of a Quantum Stabilizer and it adds a device to the look of the corral.
I really hope that happens too. I love wandering around the Far Far Range but I can't do that and keep my slimes. I was collecting full plort collectors and when I come back they hade clones all over the place.
YES! This is a very good idea and would be very nice. And make them quite expensive to make it a bit of a challenge.
I don't have time to keep an eye on my quantum slimes while taking care of other slimes, science stuff and exploring. Everytime I left, there were quantum slimes all over my ranch. :/
The expenses easily offset the shutdown of those jerks. As of right now, owning a Quantum Slime = no more exploration.
You cannot leave a quantum slime alone for any period of time unattended in a coop without it getting free. Hell, a quantum ANYTHING cannot be contained except by actual walls.
Mass storage of Boom Slimes is possible. Keeping a single Quantum Slime is impossible short of using a Curio or Utility (and even then it's untested, although Slime Stage tests on Tarr reveal promising results...)
there soo bad cant do anywork help me plz