Slime Rancher

Slime Rancher

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Fillix Mar 6, 2017 @ 4:23pm
Is there a way to make Quantum Slime not teleport?
I have a coop full of them now, but they keep teleporting out the coop. It is very annoying. :/
I can't do science stuff, explore, tend to all my slimes and keep and eye on the quantum slimes the whole time!
Is there a way to make them stop teleporting?
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Showing 1-15 of 40 comments
Catalinalyra Mar 6, 2017 @ 5:34pm 
If you keep them well-fed, they'll stay in their corral. Stuff it full of fruit and you shouldn't have any problems!
Death72 Mar 6, 2017 @ 7:41pm 
i gave up on them i fed them good but it didn't help any.
Misha Mar 7, 2017 @ 3:41am 
i though they just make mirrors of themselves and the real ones always stay in place. never seen any to just run away
SandTag Mar 7, 2017 @ 9:53am 
Originally posted by Misha:
i though they just make mirrors of themselves and the real ones always stay in place. never seen any to just run away
there buggy
also DONT MAKE THEM LARGOS, they ♥♥♥.
shdwpoet2 Mar 7, 2017 @ 1:31pm 
Originally posted by Dr Robotnik:
Originally posted by Misha:
i though they just make mirrors of themselves and the real ones always stay in place. never seen any to just run away
there buggy
also DONT MAKE THEM LARGOS, they ♥♥♥.
quantum simes make clones and sometimes they will warp and become one of those clones and there are more clones when they get hungry also just splash the clone with water to destroy it before a quantum slime warps to it
Last edited by shdwpoet2; Mar 7, 2017 @ 1:32pm
Remnant Mar 7, 2017 @ 5:44pm 
I kept them feed (keeping at least 50 Cuberry in the Feeder at all times) and they still teleport out and end up running the place. They are awesome slimes, but for now, they can stay in the ancient ruins. :P

EDIT: My hope is that their teleporting outside of the corral isn't a bug (or they keep it) and that there will be an upgrade to the Corral to keep them in; something along the lines of a Quantum Stabilizer and it adds a device to the look of the corral.
Last edited by Remnant; Mar 7, 2017 @ 5:47pm
Hollow Mar 7, 2017 @ 6:12pm 
Originally posted by AlphaSilvr:
I

My hope is that their teleporting outside of the corral isn't a bug (or they keep it) and that there will be an upgrade to the Corral to keep them in; something along the lines of a Quantum Stabilizer and it adds a device to the look of the corral.

I really hope that happens too. I love wandering around the Far Far Range but I can't do that and keep my slimes. I was collecting full plort collectors and when I come back they hade clones all over the place.
tacocat Mar 7, 2017 @ 6:12pm 
i would make a portal to the ruins and keep them there
I'm doing okay with mine but I'm comming to the conclusion that trying to keep them fed with phase lemons isn't worth it. :papyrus:
Chris Mar 7, 2017 @ 8:10pm 
First thing I made was quantum hunter largos...god they're a pain in the ass. Splash the real quantum largo with water to get rid of their alternate reality slime which phases in out of the other dimension. Keep them fed so they don't go invisible too!
Fillix Mar 8, 2017 @ 5:52am 
Originally posted by uiopy1:
They need to make something for the corrals to fix some specialized slime things. A Quantum Stabilizer to fix Quantum Slimes, a Radiation Mesh to fix Rad Slime's auras extending from their cage, Explosion-Proof Walls to keep Boom Slimes from hurting you if you are close to their enclosure, etc.

YES! This is a very good idea and would be very nice. And make them quite expensive to make it a bit of a challenge.
I don't have time to keep an eye on my quantum slimes while taking care of other slimes, science stuff and exploring. Everytime I left, there were quantum slimes all over my ranch. :/
Sammarald Mar 8, 2017 @ 6:22am 
Originally posted by Fillix:
Originally posted by uiopy1:
They need to make something for the corrals to fix some specialized slime things. A Quantum Stabilizer to fix Quantum Slimes, a Radiation Mesh to fix Rad Slime's auras extending from their cage, Explosion-Proof Walls to keep Boom Slimes from hurting you if you are close to their enclosure, etc.

YES! This is a very good idea and would be very nice. And make them quite expensive to make it a bit of a challenge.
I don't have time to keep an eye on my quantum slimes while taking care of other slimes, science stuff and exploring. Everytime I left, there were quantum slimes all over my ranch. :/
Yeah sure, remove any bit of fun and challenge you have... not! This idea is bad.
Last edited by Sammarald; Mar 8, 2017 @ 6:22am
Star Baker Mar 8, 2017 @ 10:36am 
Originally posted by EmeraldPlay:
Originally posted by Fillix:

YES! This is a very good idea and would be very nice. And make them quite expensive to make it a bit of a challenge.
I don't have time to keep an eye on my quantum slimes while taking care of other slimes, science stuff and exploring. Everytime I left, there were quantum slimes all over my ranch. :/
Yeah sure, remove any bit of fun and challenge you have... not! This idea is bad.
Excuse me, but this is a DAMN FINE IDEA if a new Curio or Utility module gets released, or better Extractors because really the optimum ranching experience is done ON THE RANCH.
The expenses easily offset the shutdown of those jerks. As of right now, owning a Quantum Slime = no more exploration.

You cannot leave a quantum slime alone for any period of time unattended in a coop without it getting free. Hell, a quantum ANYTHING cannot be contained except by actual walls.

Mass storage of Boom Slimes is possible. Keeping a single Quantum Slime is impossible short of using a Curio or Utility (and even then it's untested, although Slime Stage tests on Tarr reveal promising results...)
Last edited by Star Baker; Mar 8, 2017 @ 10:36am
Puntos Jul 9, 2017 @ 9:10am 
ahhhhhh
there soo bad cant do anywork help me plz
Sara_lenasmom Jul 9, 2017 @ 11:17am 
Quantums will teleport because that is their nature. Do not over crowd their corral and feed them, they will ghost but will stay in the corral. I find that the best place to keep them is the docks or the overgrowth.
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Date Posted: Mar 6, 2017 @ 4:23pm
Posts: 40