Marvel: Ultimate Alliance

Marvel: Ultimate Alliance

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Amstiel Mar 3, 2018 @ 7:21pm
Magneto in Mephisto's Realm
I read about the way to save both Jean and Nightcrawler by adding Magneto to your team. I added Magneto, start the Mephisto's Realm, Magneto have spoken to Xavier, i beat Blackheart. Go to one of cells and there is no dialog between Magneto and one of the mutants. I use key (free Jean) and Nightcrawler just fall down. I load game and now trying to save Kurt, and now Jean is dying (All the time i'm playing as Magneto, ofc). Mb its a bug? Or it's me doing smth wrong? Thank you)
Last edited by Amstiel; Mar 3, 2018 @ 7:22pm
Originally posted by Codmaster:
It can be only on mods of the original pc version, the gold edition doesn't have that feature
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Codmaster Mar 3, 2018 @ 9:19pm 
It can be only on mods of the original pc version, the gold edition doesn't have that feature
Amstiel Mar 3, 2018 @ 10:06pm 
It's sucks. But thank you for answer, @John Lennon :)
KL36720 Mar 4, 2018 @ 12:54am 
Originally posted by John Lennon:
It can be only on mods of the original pc version, the gold edition doesn't have that feature

Ahm. Remastered PC can be mod, but requires extractions then replaces Bins to get the mod work (extractions must be one by one each bins to folder w/ a same name as a selected bin, & suggested to put bins outside game folders for backups). However:
* Custom mesh mod & non-PC pre-RE models cannot be used in RE PC
** ORPC models, along w/ XML2 PC models can be used in this version. In exchange, RE PC models can be used in ORPCMUA1
* Sound settings is Fmod-related instead ZSM/ZSS. Which seems pretty easy. Differences: Inside FSB packing must be consisting MP3 files, while ZSM/ZSS packing must be consisting WAV files w/ PCM, 16-bit, mono, 22050khz. I dunno about FSB packing’s MP3 settings, but seems it might also be similar as ZSM/ZSS packing’s WAV settings
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Date Posted: Mar 3, 2018 @ 7:21pm
Posts: 3