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BTW, i update some tutorial about Effects & Color Charts. But remember, some effects has alpha channel, which is very important
As well as the existing programs like Skinnerui, XMLBCUI, Texture Finders & FBs (Extractor & Builder), Photoshop related tools
The only one that can still be used for now are:
*Transfer the retextured textures of OR MUA PC IGB ones into not-so RE ones. If some of the PS2 textured has the same textures as in RE, which is not related to the boss characters who has loading screens like Doom, Ymir, Mephisto, Loki, .etc in gameplay, can be easily transferred to RE. Like i mentioned on the guide i made about this game's compatibility about model uses between this not-so RE & other pre-RE versions
*Modified Effects, as long it's not related to the textured IGB which turns out to be pre-RE & mesh mods
There still no news on Activision & Marvel fully reviving Marvel RPG community like Marvelmods, or/& releasing Alchemy Engine program, including Patch 3 which should be part of Legendary Edition for both MUA & XML series since DMC4SE & SCIIHD, something which Activision & Marvel did not follow. Also, none of us know how to use Fmod to create fsb