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WBC2 had a Conquest of Etheria campaign that had you carving out an empire one province at a time and getting global buffs for your empire as you did it.
I enjoyed that more than the campaign in WBC3.
Do you even know what that sentence means? It has less than literally no contextual worth.
Yes but WBC III's campaign is far less satisfying to me than WBC II's campaign. There was something satisfying about conquering territory and subjugating other races into your empire, and just the style and asthetic of it IMO was better, it looked better.
IMO the WBC III campaign also felt a bit forced and washed out and the RPG narrative was rather weak and felt unnecessary.
Yes, you're essentially arguing that they dumbed down the races and simplified everything, valuing quantity over quality. And I am saying you lack the context and werewithall of the situation to realize that they were rushed to push the game out by publishers. A big problem back in 2004, so that's my poitn with the patches, they essentially fixed the and completed the game Steve Fawkner and company did not get the chance to do. The end product? A superior game in virtually every way than its predecessor. Perhaps some people like the campaign in WBC2 better than WBC3, fine, that's subjective taste and fine. Most things, however, you can point to and say WBC3 does it better. Everything is just pure bias.
IMO most of what they did in WBC III was an improvement, it's just the campaign map I don't like. It felt forced and washed out and homogenized between the races, each battle also felt less like part of a greater campaign to me.
It's a very widespread opinion among WBC fans, when I checked the WBC forums awhile back after getting the GoG version and looking for a place to express my interest in a WBC IV, I saw a lot of people expressing a conquest campaign as being on their wish list for WBC IV and a lot of people saying things that indicated their preference for the WBC II map.
Is it subjective, yes, but the WBC II map is more detailed and colorful, allows different races to start in different locations, adds a sense of overarching progression as each battle is represented as a territory on the campaign map, and so forth. As simple as it was, and as much as WBC III added, the WBC II campaign had a lot going for it that the WBC III campaign didn't, and while there are reasons some people might prefer the WBC III campaign, it also didn't do some things as well it's predecessor.
Yup that's the one.
As undead one of the fist things I always did was go straight for dark elves.
Summoning, Alchemy and Diviniation are some of the most useful spellspheres in the game with a broad application, and can function as an economic tool, support, defense and assault.
Most magic has been toned down a bit in WBC3 though, and relies more on synergies with your faction, than being a one-hero army that blows up the map(this can still be done to some extend).