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You can then apply effects on the video in the app like with any other image layer.
Regarding the stuttering at the end of loops for pure video wallpapers (so not Scene wallpapers that contain a video texture): This depends on your hardware and the video codec settings. It's an issue in the way that Windows plays back video files (on some systems), you can tweak this by changing the "video loading" option to "From memory" in the Wallpaper Engine settings and switching to LAV with DirectShow:
https://help.wallpaperengine.io/en/videos/lav.html
This does not affect video textures though, the issue may or may not persist here.
Generally, 1 second videos are a real edge-case and Windows just cannot handle this well. Try increasing the video length to 10 seconds or something like that and the problem could even go away on its own.
Update sounds epic.
Shame about the videos. Not really a fix as the wallpaper was made for public use and not for myself.
Is there no current facility to do a frame animation from within the engine rather than using a video?
The update is already out, first create a scene wallpaper from an image or the empty "2D scene" template, then drag an mp4 into it.
Increase the video duration to at least 5 seconds or more and Windows will also loop the end better. Windows just seems to struggle with buffering of very short videos. The file size shouldn't really be an issue at that point yet either.
You can create a scene wallpaper and then drag & drop multiple images of the same resolution into Wallpaper Engine to create an animated image sequence. If your images are 1080p and you got 24 of them, this should still be okay in terms of size. But having many images or higher resolution will use a lot of video memory. The image format does not matter for this, since graphics cards don't work with PNGs or JPEGs.