Wallpaper Engine

Wallpaper Engine

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<:) Jan 11, 2024 @ 6:14am
3D scene controls?
I can't find any documentation on this. The 3d scene viewport navigation seems borderline psychotic. I can't find any key to move up or down, I can't rotate around the object i have selected. It feels like forge mode from Halo 3 but i think even that had up and down movement. Why does MMB roll the camera? That is useless at best and disorientating at worst. Is there at least an orthographic top/front/side view like any other 3d editor so i can easily align objects?

Also I just imported a sphere mesh with a polar coordinate texture map and it has some weird stretch texture along the UV boundary that wasn't there when i exported from Maya.
Last edited by <:); Jan 11, 2024 @ 6:17am
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Showing 1-8 of 8 comments
Capt.Luke Jan 11, 2024 @ 6:36am 
WASD to pan around
mouse to control the camera while you hold clicks
Last edited by Capt.Luke; Jan 11, 2024 @ 6:36am
<:) Jan 11, 2024 @ 6:42am 
Originally posted by Capt.Luke:
WASD to pan around
mouse to control the camera while you hold clicks
This is obvious. read the post.
Capt.Luke Jan 11, 2024 @ 6:43am 
Originally posted by <:):
Originally posted by Capt.Luke:
WASD to pan around
mouse to control the camera while you hold clicks
This is obvious. read the post.
there is an option in the top bar to chose from moving object and rotate them and scale them, I did many 3d scene and I neved had anyproblem except with placing the camara and now that was fixed in the lastess patch
Last edited by Capt.Luke; Jan 11, 2024 @ 6:44am
<:) Jan 11, 2024 @ 6:45am 
Originally posted by Capt.Luke:
Originally posted by <:):
This is obvious. read the post.
there is an option in the top bar to chose from moving object and rotate them and scale them
Yes, i know, the same as a 2D workspace. You're not answering any of my questions or providing relevant/useful information.
Gariam Jan 11, 2024 @ 12:13pm 
Completely agree... don't know about the texture issue thou

It seems you are new to wallpaper engine, at least the editor... you are already lucky, because before the last major update the 3d editor was way worse than now.
There are already further improvements for it in the beta, but nothing about viewport navigation.
Last edited by Gariam; Jan 11, 2024 @ 12:18pm
Tim  [developer] Jan 11, 2024 @ 2:34pm 
Wallpaper Engine isn't a precise level editor or modelling software which is why these advanced views are missing.

If you have any suggestions about 3D view movements, we're open for feedback and implementing those, no need to present them in a passive-aggressive manner, it's just tiring for us.

If you come across issues with models / textures, feel free to zip up the files and share them with me either via email (support@wallpaperengine.io - optional with a link to this discussion) or upload and share them publicly and post a link here and we can take a look.
<:) Jan 11, 2024 @ 5:30pm 
Originally posted by Tim:
Wallpaper Engine isn't a precise level editor or modelling software which is why these advanced views are missing.

If you have any suggestions about 3D view movements, we're open for feedback and implementing those, no need to present them in a passive-aggressive manner, it's just tiring for us.

If you come across issues with models / textures, feel free to zip up the files and share them with me either via email (support@wallpaperengine.io - optional with a link to this discussion) or upload and share them publicly and post a link here and we can take a look.
sorry, it's just incredibly frustrating trying to navigate the viewport as it stands.

At the very least i would expect controls to move the camera up and down relative to its facing angle so i don't have to pitch downward away from my scene then move forward and pitch back upwards and hope that i moved to an angle that better frames what i wanted to view. This control is usually bound to e/q or shift/space.

A huge QoL improvement would be to add a parent target to the camera that the camera focuses on which could be manually moved or ideally snapped to an objects origin with a hotkey, and allow for controls that orbit the focus.

As for my texture issue i think that was me leaving compression on when i imported the model.

Another issue i have is that in a 2D scene scaling 3D objects too large clips the camera view plane and renders part of the model invisible, and if you move the object away in z-space to compensate, at a certain point you lose the visibility of the control handles.
Tim  [developer] Jan 13, 2024 @ 5:18am 
Originally posted by <:):
At the very least i would expect controls to move the camera up and down relative to its facing angle so i don't have to pitch downward away from my scene then move forward and pitch back upwards and hope that i moved to an angle that better frames what i wanted to view. This control is usually bound to e/q or shift/space.

A huge QoL improvement would be to add a parent target to the camera that the camera focuses on which could be manually moved or ideally snapped to an objects origin with a hotkey, and allow for controls that orbit the focus.

I have noted it down, maybe we'll add this to our next update.

Originally posted by <:):
Another issue i have is that in a 2D scene scaling 3D objects too large clips the camera view plane and renders part of the model invisible, and if you move the object away in z-space to compensate, at a certain point you lose the visibility of the control handles.

It only makes sense to me if the model was extremely large (which could be since model sizes aren't standardized). If you email me the project files, I will take a look at it and see if there is something we can improve or fix on our end.
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Date Posted: Jan 11, 2024 @ 6:14am
Posts: 8