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mouse to control the camera while you hold clicks
It seems you are new to wallpaper engine, at least the editor... you are already lucky, because before the last major update the 3d editor was way worse than now.
There are already further improvements for it in the beta, but nothing about viewport navigation.
If you have any suggestions about 3D view movements, we're open for feedback and implementing those, no need to present them in a passive-aggressive manner, it's just tiring for us.
If you come across issues with models / textures, feel free to zip up the files and share them with me either via email (support@wallpaperengine.io - optional with a link to this discussion) or upload and share them publicly and post a link here and we can take a look.
At the very least i would expect controls to move the camera up and down relative to its facing angle so i don't have to pitch downward away from my scene then move forward and pitch back upwards and hope that i moved to an angle that better frames what i wanted to view. This control is usually bound to e/q or shift/space.
A huge QoL improvement would be to add a parent target to the camera that the camera focuses on which could be manually moved or ideally snapped to an objects origin with a hotkey, and allow for controls that orbit the focus.
As for my texture issue i think that was me leaving compression on when i imported the model.
Another issue i have is that in a 2D scene scaling 3D objects too large clips the camera view plane and renders part of the model invisible, and if you move the object away in z-space to compensate, at a certain point you lose the visibility of the control handles.
I have noted it down, maybe we'll add this to our next update.
It only makes sense to me if the model was extremely large (which could be since model sizes aren't standardized). If you email me the project files, I will take a look at it and see if there is something we can improve or fix on our end.