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What I really want is they should at least make render engine that works in Linux and left all other work to WE community. That should be reasonable more than to support all Distro isn't it?
Currently, Linux market share is now at 4% from 2.8% or so early 2023. (still steam user only around 2%) which I think increased more than recent years. In the near future (maybe 1 or 2 years), we will be able to use it on Linux.
However, it is just my opinion so wait and see.
Also for me Windows 12 is a big "NO" for me (resource usage and AI that I did not asked for) and I think for many people too.
"Arch Linux" 64 bit 0.14%-0.01%
Ubuntu 22.04.3 LTS 64 bit 0.09%-0.04%
Linux Mint 21.3 64 bit 0.06%+0.06%
"Manjaro Linux" 64 bit 0.06%-0.01%
steam list 4 dif. version that mean 4 version of wallpaper engine to create and update every time
If things are to considered then it should be
1 desktop protocol - which is x11 (deprecated soon) and wayland.
2 glibc and musl based distro. - glibc is the majority.
If I'm wrong someone please correct it.
Thats why linux wallpaper engine can be created. Even though it still does not cover all render feature yet (which WE should be able to know or implement better and faster with already have code base)
I'm not a low level code dev but rather fullstack web dev and web arch but quite interest in this.
"The situation is simply that it's not economically viable for us to add support for Linux"
"As explained above, the time needed to port Wallpaper Engine to another operating system is immense and it will also increase the costs of on-going maintenance work significantly,"
"you can see that less than 1% of Steam users use Linux. And again, this is split up even further into different distributions of Linux, mostly Ubuntu which comes in at a mere 0.25% of users."