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Yes, because we estimate that around 70% or more of our users also have an Android device, meanhwile, only 2% of Steam users are using Mac OS. The amount of effort required to develop a MacOS version is quite significant and it would take a lot of time for very little benefit. On top of that, it also means that we will have a higher maintenance burden forever. It is just not feasible for a user base that makes up roughly 2% of the entire theoretical Steam user base. If it was possible to do this quickly, we would have long done it.
I used Apple's recently released Game porting toolkit.
Try running wallpaper engine on m2.
The good news is that wallpaper engine works.
The bad news is a bunch of bugs, and even the first time it can be opened, it can't be opened after closing.
Can developers try using this tool to convert wallpaper engine, it is almost effortless.
I can imagine pretty small, maybe even smaller then both the Mac and Linux users you seem to reject.
Numbers mean very little, if you don't even know who is even going to buy and use Wallpaper Engine in the first place.
Another good take. I was even going to reward you with my steam points, but I ended up realizing that I don't even have enough points lol XD
btw, nice robotnick profile picture, you are a sonic fan right? i understand you are a man of culture 👍
You can say the same thing about Mac.
The amount of android users who use WE will be a fraction, but the amount of Mac users who use WE will also be a fraction, even smaller than the android one.
In fact, it would make more sense to develop WE for linux, as its nearly twice as large as the OSX share.
There are well over 1m downloads of WE android on the play store.
Plus, it really dosent help that the apple ecosystem sucks for developers, particularly small developers.
Reading into the reasoning a bit more, IOS dosent actually support live wallpapers the same way Windows and Android do, making a port next to impossible.