Wallpaper Engine

Wallpaper Engine

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小手冰凉 May 27, 2023 @ 12:25am
Why can't you support macOS?
Just because the percentage of gamers on macOS is small doesn't mean there aren't many users of wallpaper software.

Take the Mac users around me, for example. Almost everyone is using various unofficial dynamic wallpaper software, and their feedback isn't great. It mainly revolves around the user interface not being aesthetically pleasing, poor performance, and limited wallpaper resources.

Moreover, most of them are aware of Wallpaper Engine and are also puzzled as to why there isn't a macOS version available.

If the developers think it would require too many resources and wouldn't recoup the costs as expected, then I believe they could release a standalone version called Wallpaper Engine for Mac.

The success of Wallpaper Engine is not only due to its own excellence but also heavily relies on the contributions of numerous users on the Steam Workshop. Without the contributions of these users, there wouldn't be such a vast collection of wallpapers, which is also the reason why other software on the market fails to succeed.

Since the developers are willing to release a free Android version, is it really that challenging to port a paid macOS version?
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Showing 1-11 of 11 comments
Tim  [developer] May 27, 2023 @ 5:47am 
Originally posted by 小手冰凉:
Since the developers are willing to release a free Android version, is it really that challenging to port a paid macOS version?

Yes, because we estimate that around 70% or more of our users also have an Android device, meanhwile, only 2% of Steam users are using Mac OS. The amount of effort required to develop a MacOS version is quite significant and it would take a lot of time for very little benefit. On top of that, it also means that we will have a higher maintenance burden forever. It is just not feasible for a user base that makes up roughly 2% of the entire theoretical Steam user base. If it was possible to do this quickly, we would have long done it.
ropz Jun 8, 2023 @ 8:36am 
hope so
小手冰凉 Jun 23, 2023 @ 2:51am 
Originally posted by Tim:
Originally posted by 小手冰凉:
Since the developers are willing to release a free Android version, is it really that challenging to port a paid macOS version?

Yes, because we estimate that around 70% or more of our users also have an Android device, meanhwile, only 2% of Steam users are using Mac OS. The amount of effort required to develop a MacOS version is quite significant and it would take a lot of time for very little benefit. On top of that, it also means that we will have a higher maintenance burden forever. It is just not feasible for a user base that makes up roughly 2% of the entire theoretical Steam user base. If it was possible to do this quickly, we would have long done it.

I used Apple's recently released Game porting toolkit.
Try running wallpaper engine on m2.
The good news is that wallpaper engine works.
The bad news is a bunch of bugs, and even the first time it can be opened, it can't be opened after closing.
Can developers try using this tool to convert wallpaper engine, it is almost effortless.
Bruhsty Jun 23, 2023 @ 6:00am 
Don't forget, there are only 2 dudes working on this app, not only they maintain the app, they also manage steam forum (+1 mod), emails and approving good wallpapers.
玄武车身 Jun 23, 2023 @ 7:11am 
QAQ:steamsad:
Valfossa Jun 30, 2023 @ 6:51am 
Originally posted by Tim:
Originally posted by 小手冰凉:
Since the developers are willing to release a free Android version, is it really that challenging to port a paid macOS version?

Yes, because we estimate that around 70% or more of our users also have an Android device, meanhwile, only 2% of Steam users are using Mac OS. The amount of effort required to develop a MacOS version is quite significant and it would take a lot of time for very little benefit. On top of that, it also means that we will have a higher maintenance burden forever. It is just not feasible for a user base that makes up roughly 2% of the entire theoretical Steam user base. If it was possible to do this quickly, we would have long done it.
But are 70% of those user even going to use Wallpaper Engine? Or either use the default wallpaper already installed on their smart phone or use a photo as a wallpaper?

I can imagine pretty small, maybe even smaller then both the Mac and Linux users you seem to reject.

Numbers mean very little, if you don't even know who is even going to buy and use Wallpaper Engine in the first place.
Last edited by Valfossa; Jun 30, 2023 @ 2:58pm
Luna Shiranui Jun 18, 2024 @ 12:15pm 
Originally posted by Chrisader:
Originally posted by Tim:

Yes, because we estimate that around 70% or more of our users also have an Android device, meanhwile, only 2% of Steam users are using Mac OS. The amount of effort required to develop a MacOS version is quite significant and it would take a lot of time for very little benefit. On top of that, it also means that we will have a higher maintenance burden forever. It is just not feasible for a user base that makes up roughly 2% of the entire theoretical Steam user base. If it was possible to do this quickly, we would have long done it.
But are 70% of those user even going to use Wallpaper Engine? Or either use the default wallpaper already installed on their smart phone or use a photo as a wallpaper?

I can imagine pretty small, maybe even smaller then both the Mac and Linux users you seem to reject.

Numbers mean very little, if you don't even know who is even going to buy and use Wallpaper Engine in the first place.

Another good take. I was even going to reward you with my steam points, but I ended up realizing that I don't even have enough points lol XD

btw, nice robotnick profile picture, you are a sonic fan right? i understand you are a man of culture 👍
dag Jun 19, 2024 @ 5:40pm 
Haha
CaramelTurbine Jun 22, 2024 @ 4:27am 
Originally posted by Chrisader:
Originally posted by Tim:

Yes, because we estimate that around 70% or more of our users also have an Android device, meanhwile, only 2% of Steam users are using Mac OS. The amount of effort required to develop a MacOS version is quite significant and it would take a lot of time for very little benefit. On top of that, it also means that we will have a higher maintenance burden forever. It is just not feasible for a user base that makes up roughly 2% of the entire theoretical Steam user base. If it was possible to do this quickly, we would have long done it.
But are 70% of those user even going to use Wallpaper Engine? Or either use the default wallpaper already installed on their smart phone or use a photo as a wallpaper?

I can imagine pretty small, maybe even smaller then both the Mac and Linux users you seem to reject.

Numbers mean very little, if you don't even know who is even going to buy and use Wallpaper Engine in the first place.

You can say the same thing about Mac.
The amount of android users who use WE will be a fraction, but the amount of Mac users who use WE will also be a fraction, even smaller than the android one.
In fact, it would make more sense to develop WE for linux, as its nearly twice as large as the OSX share.
There are well over 1m downloads of WE android on the play store.
Plus, it really dosent help that the apple ecosystem sucks for developers, particularly small developers.

Reading into the reasoning a bit more, IOS dosent actually support live wallpapers the same way Windows and Android do, making a port next to impossible.
toniweed ✝ Jun 22, 2024 @ 8:36am 
bh
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Date Posted: May 27, 2023 @ 12:25am
Posts: 11