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I found you can get the effect I wanted by using an image layer, resizing it with a fixed aspect, then using the scale option of the "Transform" effect.
there is a much easier way to do this, just open it into photoshop and and copy paste the image till it covers the whole layer. save it and you are good to go.
lower the file size also? to help it be more optimized?
Additionally, you can also switch to DXT5 during the texture import to change the way that Wallpaper Engine itself compresses the texture. You can also disable mip maps during import / in the advanced texture settings, this will reduce the overall size a bit but it will also mean that the quality of the texture will not be lowered for users using the "High Performance" option for the texture resolution setting in the app settings. This can be desirable in some cases where it is important that the texture quality is never lowered.
All of it comes down to is always import the smallest resolution possible and use DXT5:
https://docs.wallpaperengine.io/en/scene/performance/texture.html
The user advice provided above is also solid since it minimizes video memory usage greatly compared to preparing a large tiled image in an image editor.