Wallpaper Engine

Wallpaper Engine

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Odra Oct 26, 2022 @ 5:42pm
Seamless tile texture, how?
Lets say I have a brick texture, it is seamless however it is 400x400 and I want for it to be tiled across the entire screen.

My current solution is to simple make the background in an image editor and just leave it at that.

Is there a way I can tile textures/images within Wallpaper Engine? I don't mean making a lot of duplicates but assigning a texture to a Solid Placeholder and scaling the texture itself WITHIN the placeholder.
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Gariam Oct 26, 2022 @ 10:07pm 
Yes, perspective effect
Odra Oct 27, 2022 @ 12:46am 
Originally posted by Gariam:
Yes, perspective effect
Thanks for the help.

I found you can get the effect I wanted by using an image layer, resizing it with a fixed aspect, then using the scale option of the "Transform" effect.
Gariam Oct 27, 2022 @ 12:59am 
Originally posted by Odra:
I found you can get the effect I wanted by using an image layer, resizing it with a fixed aspect, then using the scale option of the "Transform" effect.
Yeah, that works as well.
Lobselvith Oct 27, 2022 @ 1:59am 
Originally posted by Odra:
Lets say I have a brick texture, it is seamless however it is 400x400 and I want for it to be tiled across the entire screen.

My current solution is to simple make the background in an image editor and just leave it at that.

Is there a way I can tile textures/images within Wallpaper Engine? I don't mean making a lot of duplicates but assigning a texture to a Solid Placeholder and scaling the texture itself WITHIN the placeholder.

there is a much easier way to do this, just open it into photoshop and and copy paste the image till it covers the whole layer. save it and you are good to go.
Deku Scrub Oct 27, 2022 @ 2:52am 
Originally posted by Lobselvith:
Originally posted by Odra:
Lets say I have a brick texture, it is seamless however it is 400x400 and I want for it to be tiled across the entire screen.

My current solution is to simple make the background in an image editor and just leave it at that.

Is there a way I can tile textures/images within Wallpaper Engine? I don't mean making a lot of duplicates but assigning a texture to a Solid Placeholder and scaling the texture itself WITHIN the placeholder.

there is a much easier way to do this, just open it into photoshop and and copy paste the image till it covers the whole layer. save it and you are good to go.
That would use more texture memory so that's not ideal.
Lobselvith Oct 27, 2022 @ 4:20am 
Originally posted by Deku Scrub:
Originally posted by Lobselvith:

there is a much easier way to do this, just open it into photoshop and and copy paste the image till it covers the whole layer. save it and you are good to go.
That would use more texture memory so that's not ideal.

lower the file size also? to help it be more optimized?
Tim  [developer] Oct 27, 2022 @ 4:39am 
Wallpaper Engine converts all images into a texture format that can be handled by graphics cards, so applying compression beforehand is not a good idea. The best thing you can do is to lower the resolution.

Additionally, you can also switch to DXT5 during the texture import to change the way that Wallpaper Engine itself compresses the texture. You can also disable mip maps during import / in the advanced texture settings, this will reduce the overall size a bit but it will also mean that the quality of the texture will not be lowered for users using the "High Performance" option for the texture resolution setting in the app settings. This can be desirable in some cases where it is important that the texture quality is never lowered.

All of it comes down to is always import the smallest resolution possible and use DXT5:

https://docs.wallpaperengine.io/en/scene/performance/texture.html

The user advice provided above is also solid since it minimizes video memory usage greatly compared to preparing a large tiled image in an image editor.
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Date Posted: Oct 26, 2022 @ 5:42pm
Posts: 7