Wallpaper Engine

Wallpaper Engine

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Mikito Dec 10, 2021 @ 8:48am
Pre-Rendering at 30 or 60 Fps has a glitch animation in them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1642738985
https://steamcommunity.com/sharedfiles/filedetails/?id=2553418404

using pre rendering has a glitch animation where the animation resets.
using high and balaced option does not has this animation break.

here's a link to the exports made by wallpapler engine- https://ufile.io/f/7gfrd
Last edited by Mikito; Dec 10, 2021 @ 8:59am
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Showing 1-7 of 7 comments
Bruhsty Dec 10, 2021 @ 9:27am 
Bruh, it's not a glitch. High and balanced presets export dynamic scene, high performance pre-renders a video of that scene. The difference is like having a video game as a wallpaper and having a video of that video game as wallpaper.
Last edited by Bruhsty; Dec 10, 2021 @ 9:32am
Mikito Dec 10, 2021 @ 11:09am 
Originally posted by < blank >:
Bruh, it's not a glitch. High and balanced presets export dynamic scene, high performance pre-renders a video of that scene. The difference is like having a video game as a wallpaper and having a video of that video game as wallpaper.
oh ok.. then ..i thought pre rendering was suppose to create a perfect loop without the interactive part and in reduce performances cost in this way ..

but if thats the case can you tell me some use of re rendering ?
Bruhsty Dec 10, 2021 @ 11:41am 
Originally posted by kenji:
but if thats the case can you tell me some use of re rendering ?
I already told what's the difference. Scenes are interactive, technically they work like video games, they are rendered in real time. Pre-rendered scenes are just videos (I think it's 30 seconds in length) of that scene, it's not interactive, but it's not as heavy. You use pre-rendered videos, if your phone can't handle interactive scenes, or for any other reason.
Last edited by Bruhsty; Dec 10, 2021 @ 11:41am
Biohazard  [developer] Dec 10, 2021 @ 3:52pm 
Pre-rendering can do blending to improve the loop but it's broken on the current public build. It's fixed on the beta already: http://steamcommunity.com/app/431960/discussions/2/350544272219415004/
Mikito Dec 10, 2021 @ 5:26pm 
Originally posted by Biohazard:
Pre-rendering can do blending to improve the loop but it's broken on the current public build. It's fixed on the beta already: http://steamcommunity.com/app/431960/discussions/2/350544272219415004/
ok... thank you ..i will wait for the stable build .
Mikito Dec 16, 2021 @ 1:16am 
Originally posted by Biohazard:
Pre-rendering can do blending to improve the loop but it's broken on the current public build. It's fixed on the beta already: http://steamcommunity.com/app/431960/discussions/2/350544272219415004/
1) When will these updates available to public builds - Pre rendering Bug, Preview for Pre rendering , New connection (Hotspot) between Wallapper engine PC and Android.

2) if i go into beta ..will i be able to get put of it ... or will have to reinstall the whole application and re-downlod all workshop items ?
Biohazard  [developer] Dec 16, 2021 @ 4:44am 
1. January or February.
2. You don't have to re-download or re-install anything by switching.
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Date Posted: Dec 10, 2021 @ 8:48am
Posts: 7