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AFAIK, currently .apng format only supported for developer/publisher on the Steam Store catalogue (example, when you browsing a game/app, sometimes on the catalogue you'll see the animated preview images on their description below, and when you check it on the web browser (not in steam client browser), you'll see some of them using .apng instead .gif).
I didn't even know that stuff existed until I was wondering why what I thought was a GIF acted up like crazy, and then saw that it actually is a png file.
I thought I missed something. So no idea how new or old it is, or how widely spread or supported. ^^
Btw it doesn't even say apng if you save those files, they're just pngs. Irfan View can open them just fine though, and you cna already convert GIFs to APNG and vice versa on the fly, so it's not the biggest problem anyway.
Other than that a simple Gif is enough for my purpose AND that effects work fine on GIF layers... uhm no. :D
Some of them save it on the .apng extension, some of them also save them on standard .png extension. It's similiar works on H.264 & H.265 (a.k.a. HEVC) that saving it to the .mp4 or .mkv video file extensions.
Read more: https://en.wikipedia.org/wiki/APNG
The GIF format is not well defined and popular browsers adopted weird hacks regarding translucency. Irfanview also has tons of bugs for me, Chrome has weird translucency tricks.
I think we made an improvement for GIF importing in the next update, maybe this helps you, but we will likely not adopt hacks from browsers. Anyway, if you use a PNG sequence then you get better quality at no additional performance cost (at least in WE).
I'll have a look at the png sequence stuff and how good it works with effects though. Thanks. ^^
as well as in the imagemagick docs, where you might find a ton of nifty tricks used to make it less horrible, while somehow leaving even more room to break stuff: https://legacy.imagemagick.org/Usage/anim_basics/