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However Steam might latch onto it by itself anyway. You can avoid that by using the auto start function of Wallpaper Engine or starting it from your own shortcut (a shortcut to wallpaper32.exe in its installation directory) just avoid launching it through Steam to make sure Steam doesn't keep track of it.
The settings need to be transferred manually. We might add Steam cloud as a feature at some point, but it's pretty confusing because we can't just make everything dependent on Steam. We also need to consider the Windows user account and absolute installation directory and this makes it impossible to just use it automatically, it needs to be specifically configured and managed by everyone then anyway.
That's good info, thanks!
I'd be fine with simply having an easy way to access the config files if simply copying them from my home computer to my work computer would work. The way saving and loading works in WE is a bit frustrating in that I can never actually see the files I'm making or loading like I can in normal Windows dialogs.
In the editor you can access your project by opening the edit menu and clicking "open in explorer". A scene wallpaper project consists of countless files (depending on the size of it anyway) so that's why you cannot save or a load a single file here.