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I have tried H.265 which didnt seem to work inside wallpaper engine and H.264 which produced a very lossy result. I'm intending to use it on a 1920x1080 screen.
https://moer.tel/media/pixelart/drive-by-night.gif
Each "pixel" uses 25 actual pixels which is a huge waste of memory and it also has 144 frames, not really necessary for what it looks like.
You could try resizing it first and divide the width and height by 5 to get rid of the pixel waste. Wallpaper Engine uses the correct filter by default so it will still look crisp even without the fake scaling and this should immensely reduce the memory usage.