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The only way to get absolutely all resources (including VRAM) back is to set the fullscreen playback option to 'stop' though, which you could try.
How do I tell you which ones I was using? I had an Assasins creed one, fallout new vegas, and the witcher menu. I had all options set to pause. But did not click stop. I will try that next.
Also if you are running the game in native fullscreen it may take graphics control away from other applications, causing the wallpaper to not being able to pause since it keeps being terminated. That's why there is a stop option so it won't do that.
Edit: the blackness should be gone on the beta, it was yet again exclusive to web wallpapers but at least something I can work around: http://steamcommunity.com/app/431960/discussions/2/350544272219415004/
You can make all monitors pause while playing when you use the 'pause all monitors' option for the fullscreen playback. If it is unpaused, it will unavoidably use performance, though that specific wallpaper is so simple that it might have been some overlay or recorder too.
The 'Aperture' wallpaper is just a scene wallpaper, so not a black box to me like Chrome based ones. Chances are it's just a resource issue or a bad DLL hack which there are countless of ( http://steamcommunity.com/app/431960/discussions/2/1473095331509794520/ ).
That's what it does, unless you are playing in a small window.
By default it pauses per monitor. If you have multiple or you need all GPU and VRAM for the game you can use the 'stop' option. It will unload the wallpaper.
If you only pause and the game is designed in a way that doesn't allow other 3D apps to run at the same time or if there are just not enough resources like VRAM, then pause might not suffice, so you should try 'stop'.