Wallpaper Engine

Wallpaper Engine

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ForTheWin00 Jun 28, 2017 @ 4:57pm
Fps Drop during game
When I play battlegrounds I get some fps drops. Does anyone else get this? seems to only happen when I use this program? is it because I use live wallpapers on 3 monitors?
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Showing 1-13 of 13 comments
xValkyrie Jun 28, 2017 @ 5:18pm 
Maybe pause the live wallpapers? (If that's an option....)
ForTheWin00 Jun 28, 2017 @ 5:22pm 
I think I had them paused. Still recieved the FPS drop. I have just turned off the program completely and I am going to check again.
Biohazard  [developer] Jun 28, 2017 @ 5:37pm 
Which ones were you using and did you set it to pause all monitors? Because otherwise it will only pause your main monitor by default.

The only way to get absolutely all resources (including VRAM) back is to set the fullscreen playback option to 'stop' though, which you could try.
ForTheWin00 Jun 28, 2017 @ 5:57pm 
Originally posted by Biohazard:
Which ones were you using and did you set it to pause all monitors? Because otherwise it will only pause your main monitor by default.

The only way to get absolutely all resources (including VRAM) back is to set the fullscreen playback option to 'stop' though, which you could try.

How do I tell you which ones I was using? I had an Assasins creed one, fallout new vegas, and the witcher menu. I had all options set to pause. But did not click stop. I will try that next.
Kai Dec 21, 2017 @ 2:43am 
I set it to pause on all monitors and I receive a gigantic performance hit in Overwatch regardless. This needs significant work. It's designed to cause little to no performance impact and yet the stutter is UNBEARABLE. I payed for this, I expect it to function correctly. Setting it to turn off fixes the issue, but it looks ugly as it doesn't revert to the standard Widows background. Just an awful black screen.Also, sometimes when it reboots after my game closes it tells me that WebWallpaper2.exe has stopped functioning. I don't want to go back to DeskScapes, this program is so much more versatile, but It's starting to look like I might have to.
Biohazard  [developer] Dec 21, 2017 @ 2:48am 
Web wallpapers rely on the actual wallpaper to handle pausing properly, which one are you using? They have their own scripts so only the author can properly pause the animation.

Also if you are running the game in native fullscreen it may take graphics control away from other applications, causing the wallpaper to not being able to pause since it keeps being terminated. That's why there is a stop option so it won't do that.

Edit: the blackness should be gone on the beta, it was yet again exclusive to web wallpapers but at least something I can work around: http://steamcommunity.com/app/431960/discussions/2/350544272219415004/
Last edited by Biohazard; Dec 21, 2017 @ 3:04am
Kai Dec 22, 2017 @ 3:29am 
WebWallpapers doesn't crash on pause, only on close when maximizing VLC videos (Usually) Would you mind elaborating on how to fix the blackness issue? I'd appreciate this very much.
Octane Apr 13, 2018 @ 9:49am 
I just experienced this yesterday when play Sea of Theives. Everything was playing just fine until my secondary monitor loaded up the "Aperture Wallpaper 1". I'm thinking the particle effects were fighting for my GPU processor?
Biohazard  [developer] Apr 13, 2018 @ 10:04am 
Particles would take more CPU performance if anything, but in that particular wallpaper, there isn't a lot going on in general.

You can make all monitors pause while playing when you use the 'pause all monitors' option for the fullscreen playback. If it is unpaused, it will unavoidably use performance, though that specific wallpaper is so simple that it might have been some overlay or recorder too.
Kai Apr 15, 2018 @ 11:48pm 
Just uninstall it, more trouble than it's worth. Not particularly stable. Looks amazing though.
Biohazard  [developer] Apr 16, 2018 @ 1:27am 
Originally posted by ςɭє๓єภ Շเ๓є:
Just uninstall it, more trouble than it's worth. Not particularly stable. Looks amazing though.

The 'Aperture' wallpaper is just a scene wallpaper, so not a black box to me like Chrome based ones. Chances are it's just a resource issue or a bad DLL hack which there are countless of ( http://steamcommunity.com/app/431960/discussions/2/1473095331509794520/ ).
Last edited by Biohazard; Apr 16, 2018 @ 1:29am
Ąbysmąl Apr 17, 2018 @ 7:24am 
really awesome but takes a huge toll on gpu, causes game to stutter often. would appreciate if it would auto detect and pause for gaming cuz i dont need to see my wallpaper if im focused on a game
Last edited by Ąbysmąl; Apr 17, 2018 @ 7:24am
Biohazard  [developer] Apr 17, 2018 @ 8:22am 
Originally posted by AbysmalDoom:
would appreciate if it would auto detect and pause for gaming cuz i dont need to see my wallpaper if im focused on a game

That's what it does, unless you are playing in a small window.

By default it pauses per monitor. If you have multiple or you need all GPU and VRAM for the game you can use the 'stop' option. It will unload the wallpaper.

If you only pause and the game is designed in a way that doesn't allow other 3D apps to run at the same time or if there are just not enough resources like VRAM, then pause might not suffice, so you should try 'stop'.
Last edited by Biohazard; Apr 17, 2018 @ 8:42am
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Date Posted: Jun 28, 2017 @ 4:57pm
Posts: 13