Wallpaper Engine

Wallpaper Engine

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Farathil Jun 16, 2017 @ 4:19pm
Opacity masking with the new particles.
I can't seem to find any way to make a particle layer transparent in certain spots like you can with gifs or webm's. Any suggestions?
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Biohazard  [developer] Jun 16, 2017 @ 4:28pm 
It's not possible right now, but this is what I intended the 'composite layer' for eventually. Then it would be possible to prerender other objects like particles to a texture and in turn apply image effects like an opacity mask to that texture.

I'll have to catch up on the documentation first, this kind of feature is so advanced that it would drown under everything else still not properly documented (besides the guides I made).
Farathil Jun 17, 2017 @ 7:30pm 
That's what I assumed it being a new feature. Thanks for the info.
For now I guess I can continue to use normal particle gifs. or just layer the same image on top of the rain particles then add the effects seperately.

Would it be possible to create a particle effect without randomization so it can loop properly, then turn it into a webm/gif?
Biohazard  [developer] Jun 18, 2017 @ 2:41am 
Originally posted by Farathil:
Would it be possible to create a particle effect without randomization so it can loop properly, then turn it into a webm/gif?

Thinking about this, I'm not quite sure about what this would imply. It shouldn't be hard for a single particle, but with multiple particles or even image effects in the mix it would be quite difficult right now (presuming that I don't cheat and genuinely make it loop).

There is also no video encoding, it would probably blow the scope of my app right now.
Xeno Aug 26, 2019 @ 11:01am 
Yeah, I am working on a wallpaper where an opacity mask of sorts for a particle system would be amazing, but I understand it's really advanced.
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Date Posted: Jun 16, 2017 @ 4:19pm
Posts: 4