Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It depends on whether you want to stretch a single wallpaper or use a different one per monitor (or the same one three times). Videos will not stretch well on your setup, their max. resolution is 4k (and only on Win8 and Win10). Most web and 3D wallpapers should be okay though.
A single one per monitor is of course fine, since it'd be just three times 1080p then.
Do you have Eyefinity or NV Surround? These trick Windows and my application into only detecting one monitor, so they only allow for stretching. That's something I still need to work on, but it's tricky.
@Biohazard maybe this is helpful?
http://developer.download.nvidia.com/whitepapers/2010/SurroundBestPracticesGuide.pdf
https://docs.nvidia.com/gameworks/index.html#technologies/desktop/surround_mode_support.htm%3FTocPath%3DTechnologies%7CDesktop%2520Technologies%7CNVIDIA%2520Surround%7C_____1
I got nvidia developer access, if you need to download something from the developer area in order to implement it - just let me know. I'm happy to help!
I.e. I pretty much just need the NVAPI to determine which Windows monitors need to be split and how...
I tried looking for widescreen and this was the only thread I found.
Nobody using NV Surround has tested it yet since it's just on the beta anyway. I'm sure automatic detection would be more convenient, but due to issues with the SDK, I would have to build the automatic detection on top of some custom system like splits anyway.
By default it pauses per monitor. To get all resources back you can change it to unload automatically. If you have some RAM to spare you can just let it pause on all monitors though, which should suffice.
just confirmed it manual spliting NV Surround is working, thank you!
I made my purchase after you add this feature
It should work with single row/column layouts (so not 4x4 or such, but 4x1 and 1x4) and it should take bezel into account if bezel is the same between all monitors. I couldn't test what the Nvidia SDK does when the bezel is different between monitors.