Wallpaper Engine

Wallpaper Engine

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Widescreen and Ultrawidescreen?
does this support any reolution? currently running a 5760X1080 setup, would the be able to make wallpapaers with correct aspect ratios and no major pixelization?
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Showing 1-15 of 17 comments
Biohazard  [developer] Dec 18, 2016 @ 6:13am 
Hey,
It depends on whether you want to stretch a single wallpaper or use a different one per monitor (or the same one three times). Videos will not stretch well on your setup, their max. resolution is 4k (and only on Win8 and Win10). Most web and 3D wallpapers should be okay though.

A single one per monitor is of course fine, since it'd be just three times 1080p then.

Do you have Eyefinity or NV Surround? These trick Windows and my application into only detecting one monitor, so they only allow for stretching. That's something I still need to work on, but it's tricky.
Last edited by Biohazard; Dec 18, 2016 @ 6:14am
404 Not Found Dec 18, 2016 @ 6:18am 
I use Surround, thanks for the clarification
moe Feb 8, 2017 @ 6:42am 
so surround still not supported? planning to buy this but i also using NV surround :sad_creep:
Biohazard  [developer] Feb 8, 2017 @ 11:09am 
Not yet, at least if you want to split up the monitors again that were combined by NV surround.
Bench Feb 13, 2017 @ 12:32pm 
Just bought WE and it's great but I really miss the NV surround support.

@Biohazard maybe this is helpful?

http://developer.download.nvidia.com/whitepapers/2010/SurroundBestPracticesGuide.pdf

https://docs.nvidia.com/gameworks/index.html#technologies/desktop/surround_mode_support.htm%3FTocPath%3DTechnologies%7CDesktop%2520Technologies%7CNVIDIA%2520Surround%7C_____1

I got nvidia developer access, if you need to download something from the developer area in order to implement it - just let me know. I'm happy to help!

Last edited by Bench; Feb 13, 2017 @ 12:34pm
Biohazard  [developer] Feb 13, 2017 @ 4:13pm 
I started looking into it and I already have NVAPI in the project at least. But I haven't come around to simply merging the NV Surround info with what the Windows API offers to split the displays that Windows reports.

I.e. I pretty much just need the NVAPI to determine which Windows monitors need to be split and how...
Breddy Feb 17, 2017 @ 6:33am 
I have a 21:9 WQHD monitor and the wallpapers are cut top and bottom (keeping the aspect ratio). Besides getting other people to produce 21:9 versions of my favourite wallpapers is there a way to tell the application to stretch them or run them letterboxed?
I tried looking for widescreen and this was the only thread I found.
Biohazard  [developer] Feb 17, 2017 @ 6:44am 
Yes, change the alignment option on the right to center or stretch.
Breddy Feb 19, 2017 @ 3:19pm 
Thanks fro teh prompt reply. Porblem solved. Bougth another copy as a gift for my brother - keep up the good work.
Spacecatface Jul 1, 2017 @ 11:11am 
+1 Would get if surround support.
Biohazard  [developer] Jul 1, 2017 @ 12:49pm 
The beta build now has the ability to split and group monitors. So using the split option you could put separate wallpapers on each real monitor. But it doesn't automatically detect the setup.

Nobody using NV Surround has tested it yet since it's just on the beta anyway. I'm sure automatic detection would be more convenient, but due to issues with the SDK, I would have to build the automatic detection on top of some custom system like splits anyway.
D. Jankovic Jul 1, 2017 @ 4:10pm 
Appologies for my ignorance if i missed it somewhere but is this Wallpaper engine hitting on performance a lot? If i would run animated video on 3 monitors and i start up and play some game. Will it throtle my pc?
Biohazard  [developer] Jul 1, 2017 @ 4:29pm 
It pauses/unloads wallpapers automatically when you have a program maximized or fullscreen.

By default it pauses per monitor. To get all resources back you can change it to unload automatically. If you have some RAM to spare you can just let it pause on all monitors though, which should suffice.
moe Jul 10, 2017 @ 1:36am 
Originally posted by Biohazard:
The beta build now has the ability to split and group monitors. So using the split option you could put separate wallpapers on each real monitor. But it doesn't automatically detect the setup.

Nobody using NV Surround has tested it yet since it's just on the beta anyway. I'm sure automatic detection would be more convenient, but due to issues with the SDK, I would have to build the automatic detection on top of some custom system like splits anyway.

just confirmed it manual spliting NV Surround is working, thank you!
I made my purchase after you add this feature :happy_creep:
Biohazard  [developer] Jul 10, 2017 @ 5:18am 
Thanks for checking. There is also an auto split option now, only for NV Surround, if you right click the NV Surround monitor before applying any splits manually.

It should work with single row/column layouts (so not 4x4 or such, but 4x1 and 1x4) and it should take bezel into account if bezel is the same between all monitors. I couldn't test what the Nvidia SDK does when the bezel is different between monitors.
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Date Posted: Dec 18, 2016 @ 6:07am
Posts: 17