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For the general case, having multiple frames, like you describe, would probably be better/easier. Since there are options to import sprite sheets now, maybe I can use that for the effect when I add it officially.
But right now there is no easy way to do it without adding some custom shader code to your wallpaper. If your character is static or has no animation on their head, you could import a sprite sheet particle I guess and just manually place it above the eyes. But I will eventually add some official way to add blink anims.
Here's to you pushing that version out sometime soon :p
This is what I would use, just not with particles, but it would kinda work the same.
As is when I try to insert a random google'd sprite sheet with say, 6 frames inside, with each sprite in the sprite sheet being 256 x 256 pixels large, it just displays a static image for me in the preview despite me setting the sprite width and height to 256 x 256 and setting the frames to be at 6 each...
The spritesheet particle should work though without having a GIF preview, it's unrelated. Does it not work as intended either?
Edit: The parameters you used should be correct btw. What is the full size of the image?
Does the base image need to be a .gif file by itself or something?
Just importing itself gives me a static image with all of the sprites shown.
Each frame has a size of 90x140 pixel, so you enter width = 90 and height = 140. And there are 8 frames, so you use that for the frame number.
Does that help? And no, a spritesheet is not a GIF itself.
Maybe the problem is that you are directly trying to import it (as an image layer) and not as a particle image?
Since only particles support this system. But when I release an official blink effect, I would add the same system to image layers (probably). Like I was saying, for now it would just be a workaround, but it wouldn't have any disadvantages or so.
So then in theory I just have to get an image and apply some shading to the area around the eyes to simulate the blinking?
Alright, I'll go mess around with it (probably gonna ask more questions though)
Basically start by copying the eyes of the character into a separate image file for editing.
Because... it's complicated? Well, yeah, this is but a hidden feature I added to help myself add all the easy-to-use presets. But Dream「幽夢」 has made some advanced stuff before.
Thanks for the help thus far though :)
Problem is it keeps 'flickering' in and out, despite me removing the lifetime random initializer. Any idea how to fix this?