Wallpaper Engine

Wallpaper Engine

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Is it just me or is the Wallpaper Editor very slow ?
I want to create many wallpapers but everytime I enter the wallpaper editor, everything becomes very laggy/sluggish. I can't brush the mask properly as the mouse input is very delayed and sluggish.

PC Specs: i7-9750H, GTX 1650, 16GB RAM.

By default 32-bit will open. I tried opening wallpaper64 but the Wallpaper Editor UI still opens in 32-bit.

Help me !
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Showing 1-14 of 14 comments
Tim  [developer] Apr 16, 2020 @ 12:10pm 
Try forcing ui32.exe of Wallpaper Engine to run on your Nvidia GPU through your Nvidia drivers, it may be using your Intel GPU.
Tim  [developer] Apr 16, 2020 @ 12:20pm 
Drawing the masks will put quite a high load on your system, it's not unusual for it to cause slow-downs, however, I would expect your system to handle it just fine. Can you double-check if your task manager really shows the correct GPU next to "ui32.exe"?
Last edited by Tim; Apr 16, 2020 @ 12:20pm
Chennaiyin Otaku Apr 16, 2020 @ 12:22pm 
Originally posted by Tim:
Try forcing ui32.exe of Wallpaper Engine to run on your Nvidia GPU through your Nvidia drivers, it may be using your Intel GPU.

Did that already. I've set all the applications(wallpaper32, wallpaper64, ui32) to use high performance NVIDIA processor but the issue persists.
Chennaiyin Otaku Apr 16, 2020 @ 12:25pm 
Originally posted by Tim:
Drawing the masks will put quite a high load on your system, it's not unusual for it to cause slow-downs, however, I would expect your system to handle it just fine. Can you double-check if your task manager really shows the correct GPU next to "ui32.exe"?
Upon checking in the task manager, the program was indeed using Integrated Graphics even though I've changed the graphics settings ? How is this possible ?
Chennaiyin Otaku Apr 16, 2020 @ 12:58pm 
Wallpaper64 is using GPU 1(GTX 1650) but ui32 is using GPU 0(Integrated). Tried changing the settings and restarting the PC multiple times. Didn't work. ui32 still uses Integrated Graphics.
Tim  [developer] Apr 16, 2020 @ 2:07pm 
That's odd, try downloading the latest Nvidia drivers and during set up make sure to select the "Perform clean re-installation" checkbox.
Chennaiyin Otaku Apr 16, 2020 @ 11:26pm 
It worked, now ui32 uses GPU 1 but the problem still persist. GPU utilization stands at about 30% when I'm masking. It is still sluggish. Anyways thank you so much for your time.
jssssssss Apr 17, 2020 @ 12:28am 
me too……
Tim  [developer] Apr 17, 2020 @ 3:05am 
Can you run our scan tool while the user interface of Wallpaper Engine is open and share the log file as described here:

https://steamcommunity.com/app/431960/discussions/1/3307213006836797842/
Chennaiyin Otaku Apr 17, 2020 @ 11:13am 
https://pastebin.com/x7VC1Rtx

Here is the link

Tried disabling Geforce Overlay. No changes
Last edited by Chennaiyin Otaku; Apr 17, 2020 @ 11:15am
Tim  [developer] Apr 19, 2020 @ 3:20am 
Make sure that Kaspersky is not causing these slow-downs, if it's constantly monitoring every action of Wallpaper Engine, it may cause stutters / hard slow-downs of the application. Try to set up exceptions for the whole wallpaper_engine installation directory, especially wallpaper_engine/bin/ui32.exe though.

Aside from that, Sonic Studio is known to cause all sorts of random issues because it has a badly-programmed overlay that injects itself into everything. You can try to uninstall Sonic Studio (it's not needed for your PC audio to function) and restart your system and see if that fixes it.
Chennaiyin Otaku Apr 20, 2020 @ 8:30am 
I uninstalled Sonic Studio, disabled Kaspersky altogether. No changes. The thing is there are no stutters. Overall resource utilization is low. Only the brush is slow. This only occurs in "Effects" that utilize masking/painting options like Shake, Water Ripples etc. All other assets like Light shafts, foliage etc. work just fine.
Biohazard  [developer] Apr 20, 2020 @ 9:31am 
What is the resolution of the background image?

Try using an image in 1080p resolution.

With your specs, any 1080p or 4k image should work just fine when painting. If the resolution is just way too high, then it could definitely be slow.

If you have this issue even with a 1080p image then something is really wrong. The painting process is hardware accelerated, so yes, it's affected by the GPU assigned to ui32.exe. Perhaps Windows GameBar or something is the cause, the log can unfortunately not show that. It shows however that there is a lot of other software running that we don't really know what it does, if you know anything else that is running there and that could mess with power/speed optimization of your system, try looking into configuring it differently.

Edit:
Somehow the log shows neither the Intel nor Nvidia GPU being properly activated for ui32.exe. That really doesn't seem right.
Last edited by Biohazard; Apr 20, 2020 @ 9:35am
Chennaiyin Otaku Apr 21, 2020 @ 4:17am 
Thank you so much for your time. I performed a clean reinstall of the software. The background image I was working on is 4K. Turns out using a 4K image results in brush being sluggish. Wallpaper Editor works just fine when editing a 1080p image.
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Date Posted: Apr 16, 2020 @ 11:56am
Posts: 14