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https://help.steampowered.com/en/faqs/view/0C48-FCBD-DA71-93EB
Silimar problem appears in Rainbow Six Siege. As you can see on this thread: https://r6fix.ubi.com/projects/RAINBOW6-SIEGE-LIVE/issues/LIVE-46307 (you can see few videos attached to this ticket for more details) skybox, and sometimes shadows are flickering in the same way. The problem there can be fixed by returning to the old NVIDIA driver or playing on Vulkan. The third method is disabling 'Accelerated GPU Scheduling' in Windows Preferences.
But unlike R6, Wallpaper Engine is not being fixed by using the old driver or disabling 'Accelerated GPU Scheduling', and it uses only DirectX.
The problem really terrified me and my wife, since we just recently bought a new GPU. We think it is related to some problems with directX and the latest stable Windows version (as the problem appeared 1-2 moths ago), but we are not sure of anything.
Hope you have some thoughts on this
https://help.wallpaperengine.io/en/debug/scantool.html
I will take a look and see if your app / system logs include anything useful.
From the perspective of Wallpaper Engine, everything is fine I am afraid. You can try and do a full clean reinstallation of the app, just in case some files are damaged and not being repaired by the Steam validation (it happens a lot). See the "Fully Uninstalling Wallpaper Engine" section here:
https://help.wallpaperengine.io/debug/reset.html
We asked another person with RTX GPU (3060) to check the same wallpaper with the same settings. and the result was the same.
As it happens for one month, exactly after the Windows 22h2 update, with every Nvidia driver. And it affects only RTX GPUs (we tested 1060 as well, no flickering here), while it uses DirectX (Wallpaper Engine on Scene wallpapers, Rainbow Six Siege on DirectX11 mode, Discord), we think Microsoft made some errors in their latest update, that cause these flickering under these circumstances. Flickerings are fully random, and in Wallpaper Engine they appear only on some Scene wallpapers. To make screenshots of it we needed to record the moment of flickering, slow down the video and find that frame.
We will reinstall Windows instead of reinstalling only Wallpaper Engine, and check for any changes.
One more question we want to confim: does the Scene wallpaper use DirectX, and which version?
Thank you for helping us!
We described why we think the problem is in the latest windows update and DirectX but appears not for all GPUs. My wife says that in this update's description, Microsoft mentioned that they made some changes to DirectX (different versions) for some sort of optimization. As we can see, they failed.
Tonight after work I will provide you with an example video of the problem.
Also, my wife's going to reinstall Windows later today or tomorrow, so we will notify you of the results.
If the issue does not go away for you, try using some older Windows 11 drivers from Nvidia first. If that fixes the problem, then it is definitely a new bug in the Nvidia drivers that would need to be reported to them. From our experience, Nvidia really does listen to bug reports and you can file this issue here:
https://docs.google.com/forms/d/e/1FAIpQLSewHJk1xP-C5elLBRCDLTLpNQZ9eiefrdZmUGP9hMCN6gKssA/viewform
I would test older drivers first though, just to be sure. If it is a Windows issue, it would make sense to contact Microsoft instead. Unfortunately since I cannot reproduce this issue, I cannot help that much for now, it would be best if you could test this and let us know. Really sorry for the hassle!
My specs :
Windows 10 22H2
11th Gen Intel(R) Core(TM) i5-1135G7 with Xe Geaphics
16GB
I got flickering scenes on different wallpapers lately.
I try to change every wallpaper Engine setting but fail.
It flickering scenes about 8 ~15 second a once.
Hoping for solve it as quickly as possible!
We also tried different NVIDIA drivers, from May drivers to the latest. The problem is in DirectX, so Microsoft should fix it.
We contacted Ubisoft support[discussions.ubisoft.com] for the same problem in R6:Siege few weeks ago, and they contacted NVIDIA support as well, so NVIDIA is aware of this problem too.
As I promised, the video[drive.google.com] of flickering, captured on the computer with 3060. To see that frame, you should slow down the video.
The flickering issue appeared after the 22h2 update. It's sad that this issue with Directx 11 goes unnoticed. Rainbow 6 Siege has an issue with a flickering skybox and some shadows that also only reproductive via Directx 11 API, Vulkan API is working fine. I'm not sure if it's the same issue, but it's very similar by structure.
I JUST WANT TO USE THIS WALLPAPER WITHOUT ANY PROBLEM