Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Generally we recommend building video-based wallpapers in a way that the loop happens in a moment with very little to no movement, so that any stutters are minimized.
Keep in mind that Wallpaper Engine uses the Windows Media Foundation for video playback, so the stutter essentially comes from Windows / the graphics card driver itself. Some third-party video decoders do not have this issue but we cannot bundle them with the app for legal reasons, see this help guide for example:
https://help.wallpaperengine.io/en/videos/lav.html
It's "somewhat annoying" however, since affected users would all have to install it.
I'm not sure what exactly you meant with "What compression are you using?".
For context, I have exported the video with Premiere Pro, because Blender kept corrupting my image sequence for unknown reasons. In Premiere Pro I just have to choose a "format", and this is kinda confusing, because it doesn't make a proper distinction between codecs and containers. Anyway, what I often do is just choose H.264, which causes premiere to automatically spit out a .mp4 file.
What do you mean with "export the video raw"? You mean like, using a lossless format like quicktime?
Do you mean to say that I don't need to sacrifice resolution, frame rate and bitrate if I can get the codec "fixed"?
And finally, my video has a looping linear camera motion, meaning it never stops and moves at a constant speed, so what you suggested is not an option.
But there are different ways to generate these types of files and my suggestion is - as you said - to export the video lossless instead and then try to turn it into an H.264 inside an .mp4 file with another tool such as HandBrake.
This approach can help to make it better even with similar quality settings as Premiere Pro uses - it could literally just be a slight difference in the way that these files are encoded that you will experience less stutters. We are not sure what causes video files to stutter in Windows like that, so I cannot give any super specific advice other than that, it's worth a shot though.
I can confirm the video sent to wallpaper engine plays at a perfectly even 30 FPS, but what I screen recorded from my desktop plays at a very inconsistent frame rate, after analyzing it frame by frame.
This might be unrelated to the main subject, but are pre-rendered videos not the best way to work with Wallpaper Engine? Most of the Wallpapers I see seem to be still images that were animated within the Editor itself and it seems to be the reason why they don't seem to use much of the GPU despite being in 4K. Is that the style I should aim for with whatever I decide to make next? Or would pre rendered videos generally still consistently work as long as there isn't too much movement going on?
For us, what we really focus on is the editor and Scene wallpapers. I don't want to call video wallpapers an "afterthought" but the focus of the app was always to build a high performance engine and I think it is fair to say that Wallpaper Engine is comparable to a game engine that we continuously extend with new features. For video wallpapers, there is not really much or anything at all that we can do at this point - they are videos, they play and they loop. We have some advanced video settings in the "General" tab of the Wallpaper Engine settings that can help with issues like the ones you described, but that is about it.
If you want to check out some of the more advanced features of the editor, be sure to look at our docs, though the particle systems pages and audio visualization pages are still work in progress I am afraid:
https://docs.wallpaperengine.io/en/scene/overview.html
There is a bit of a learning curve but especially with the features we have added in the last two years or so, you can do some crazy things with the editor once you get past the initial learning phase. I actually think if you just scroll through our news and read the changes, you can get a pretty good idea of what features exist that you might not be aware of:
https://steamcommunity.com/app/431960/allnews/
All of that said, if you have now created some video wallpaper and it just does not loop right, you could also try and share it with us (upload it as private to Steam for example, we can still see it) and see if there is anything odd about the file.