Wallpaper Engine

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Shuffling playlist of MUSIC to accompany wallpapers?
So I wanted to have a constant background, but to have the music accompanying that background to change. So I made 20 or so individual wallpapers of various songs from the dmc5 soundtrack, all with identical visuals, that I wanted to play in a random order using a shuffling playlist.

This mostly works, but with one minor issue, being that I can't have it simply move onto the next track whenever the current one ends. I can only set a specific time interval for every song to follow, which obviously won't work with songs of such varying length. Is there some way I'm missing to have it play out an entire song and then switch to another when it ends? Or is this just not currently possible?
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Tim  [developer] Apr 9, 2021 @ 7:41am 
I am not sure I can follow, you made 20 wallpapers, so that's one song per wallpaper? Basically, what you should do is just add a single sound asset to a single wallpaper (on the left hand side in the editor -> Add Asset -> Sound. Select the sound layer and then on the right-hand side click the "Add" button to add more sound files to this sound layer. You can then select either "Loop" mode or "Random" mode and Wallpaper Engine will play all sound files from the beginning to end, either in order or in a random order.
Ahhhhhhh, so I'm just a dumbass, I seeeeeee lmao. Thanks, that was pretty obvious in hindsight.
After implementing that advice and making a new wallpaper, I'm running into a different issue. I put all the music I wanted into the wallpaper's sound sample pool, set the playback mode to Random, and expected it to loop in a random order just fine. However, once the wallpaper is exported, I found it has a lot of trouble transitioning between tracks. Whenever a song ends, it almost always has a far larger pause than expected before playing the next one. Every now and then, it even has the opposite issue of starting the next song way too early and causing the two to overlap. I tried messing with the Min time and Max time sliders, specifically by setting them to a little less than the shortest song and a little more than the longest song, respectively, but that didn't seem to solve anything.

The weirdest part is that when viewing it in the editor, the song transitions behave exactly as expected, picking a random song to switch to and doing so exactly as the current song ends. So why do these issues arise when actually trying to use the finished wallpaper? Could it have something to do with muting the wallpaper while focused on other windows? I'm at a bit of a loss here.
Bruhsty Apr 11, 2021 @ 12:43am 
Min and max values defines amount of time after the sound has ended and before next one started playing, it's a random value with the range of min and max. Set them both to 0 to play one sound right after previous ended playing, set them both to 1 to play next sound after previous sound ended with a 1 second delay, set min to 0 and max to 1 to play next sound after previous ended with a random amount of time ranging from 0 to 1 second.
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Date Posted: Apr 9, 2021 @ 7:05am
Posts: 4