Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Generally, you should always use a real aspect ratio such as 16:9 for your wallpapers or at least use the automatic wallpaper cropping functionality during the editor import, otherwise Wallpaper Engine will have to zoom into the image to make it fit your screen (that's just how pixels work). And 1080p will just look blurry on a 4K screen as well. In that sense, the image you are used is simply not a good fit for a 4K animated wallpaper, its resolution is just too low in addition to its odd aspect ratio.
https://imgur.com/a/kagrO7X
Here is an example of that effect
https://imgur.com/a/TJpUESo
and here is the original images that you requested
https://imgur.com/a/qI33y81
I guess if it's only applying the antialiasing/scaling problem or blurry affect inside the wallpaper creation mode and goes away after it's applied to the desktop it's something that I can live with and still make wallpapers. Still if you have any suggestions I will gladly try them out.
https://docs.wallpaperengine.io/en/scene/performance/resolution.html