Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe run the Wallpaper Engine scan tool and share the log file it creates as outlined here:
https://help.wallpaperengine.io/en/debug/scantool.html
Try changing "other application fullscreen" to "stop". This makes Wallpaper Engine completely close the wallpaper while playing games fullscreen so ReLive shouldn't get broken about it anymore since there is just one graphics window and no more reason to be confused about what to record.
So using the "stop" option is the best we can do from our end at this time. We don't know if there's another way to just make ReLive record the content you actually want it to record. But with "stop" Wallpaper Engine should disappear from ReLive's choices of what it wants to record.
Play back
other application focused : stop
other application maximized : stop
other application fullscreen : stop
other application playing audio : stop
If you set all others to stop then it will be stopped all the time, but you only need to stop it while playing games so ReLive can target the game.
Using the game you last had the issue with, you can also add an application rule to be even more certain. Try adding a rule for it and choose the condition "is running" and the action "stop" again. Now you could start the game and minimize it to check if Wallpaper Engine really works as expected and stops.
I'm afraid if you want to use ReLive on the desktop then I don't think there is anything we can do from our end to workaround ReLive's bugs.
You can try to reach out to AMD so they just fix their bugs for good and make it work without issues like this, or you could use a software that is more stable like OBS (which is free too).