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Your settings seem to be the default settings, i.e. auto keyframes are enabled.
So what I did exactly is this:
- Create a new project with a single layer
- Add timeline animation to origin property with default options
- Add timeline animation to angles property and choose combine with origin
- Scrub to some other keyframe than 0 and move the origin
- Scrub back to frame 0 and move the origin
Both keyframes were saved properly for me. Do you see what I'm missing perhaps?
Steps to reproduce:
- Add timeline animation to layer A with a bunch of keyframes
- Without closing the window for layer A, add a timeline animation to layer B
- With the timeline for window B open, select layer A from the list on the left and move it
- Now go back to the timeline for layer A and try to change the keyframes
Once this happens its seems to stay bugged even if you unbind all the timeline animations from both layers and add new timelines
Project file if you wanna take a look: https://we.tl/t-kJnvaAGD1N
Could you perhaps verify my steps once more and confirm if this is really enough to trigger it? I guess it may be possible that the issue doesn't always happen so it may be difficult to reproduce reliably, but yeah. Especially the synchronization between the curve editor and the actual wallpaper is pretty confusing to get right and it sounds like that's where the problem happens. Anyway, this is what I did step by step:
- Select layer smoketopleft - copy
- Click origin - edit timeline to open anim window on existing animation
- Scrub to frame 4
- Select layer bodymerged
- Click origin - bind timeline animation and create new animation with stock settings
- Select layer smoketopleft - copy
- Move origin around (without being able to see the anim window)
- Click the anim window of moketopleft - copy
--> New keyframe was inserted at frame 4 normally. I can scrub around and also move the origin and it keeps working like I would expect.
https://www.youtube.com/watch?v=BUXbB08Vm_U
- Create new project with background layer, import body layer and smoke layer
- add timeline animation to origin of smoke layer
- scrub to frame 10 and 22, moving the layer each time to create keyframes
- copy and paste the starting keyframes at the end to create a loop
- add timeline animation to angles of smoke layer, and combine it with the origin
- scrub to frame 10 and rotate the layer to create a keyframe for angles
- select body layer and add timeline animation to origin
- select smoke layer and select smoke timeline animation window
- scrub to frame 10 and move and rotate the layer, take note of the position of the layer
- scrub to a different frame and back to frame 10, the layer should be in a different position
I also had a crash while trying to add a combined timeline animation to angles of the smoke layer with the body layer origin timeline animation window open
mdmp: https://we.tl/t-g04Gg2jHTF
Thanks, but are you sure this is the right file? I think this one is from February, you might want to look for an mdmp file in the wallpaper_engine/bin directory, it should be for ui32.exe in this case.
Generally I also think the issue might be caused by "desynchronization" between the editor UI and the underlying actual wallpaper. So at least this means the actual wallpaper should not be affected by any problems with timeline animations when it's being used, but the issues in the editor may be dependent on some kind of timing/performance behavior too.
Oops it should be these instead. https://we.tl/t-vM2zZI4sB9
There's 2 from exactly the same date and time
Thanks, yeah this looks like it's related to your original issue too so hopefully it helps fixing both. Unfortunately it doesn't show me exactly where the issue originates from yet.
Just a guess but is it perhaps necessary to do ctrl z/y before the issue occurs? Not "immediately" before it happens but perhaps shortly before?
here i made a timeline animation to the triangle, which i rotate 360 degrees on two angles. attempting to do so will result in a sort of offset, which when i try to change it the program immediately "fights back" and fills in with a lot of decimal numbers.
When i succeed and fill in the full rotation, switching back and forth will change the values again. ctrl+z did not seem to be necessary.