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Wallpaper Engine just uses Media Foundation by default, I know that HEVC was supported by it before 1709. If it stopped working now then Microsoft must have broken it or purposefully stripped it out of Media Foundation, there is nothing I could change there besides supporting third-party decoders as above.
There is no mention here that anything changed, they just say it's a default feature for Win10: https://msdn.microsoft.com/en-us/library/windows/desktop/mt218785%28v=vs.85%29.aspx?f=255&MSPPError=-2147217396 So I guess they must have broken it by accident.
Curiously with the other issue I mentioned with dropping frames, after the program crashed and I manually started it again (64bit instead of 32), the problem isn't occurring. 32 bit starts by default is there a way I can change that?
A new feature in this Windows update displays GPU resource stats in the Task Manager, I was pleasantly surprised to see that videos playing on my other monitors were decoding on my second gpu rather then my first, which is nice for keeping resources if playing games. Do you think you could implement a gpu selection function to always defer rendering to a specific GPU in a multiple GPU (non SLI) setup?
My WMP also stopped playing HEVC with the 1709 update. It uses LAV now too. Maybe Microsoft fixes this since it seems HEVC doesn't work without thirdparty codecs now.
I don't think I can choose a GPU, but you can actually choose a GPU in the LAV settings for certain hardware decoders.
And the error code means "Windows cannot verify the digital signature for this file".
So the file is probably fine, Microsoft just didn't sign it right! virustotal.com also shows a cert issue if you check the 'signature info' there: https://www.virustotal.com/#/file/bf3498115ef3bd97f0f7dda28d1d7ec36089c58924007d5954cf67a973e54aea/details