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https://help.wallpaperengine.io/en/debug/scantool.html
https://pastebin.com/3PCa2ErZ
Thanks for checking it out
You can see the injection by looking at the file yourself:
That line needs to be gone from the wallpaper64.exe section at the top (the numbers may change and are "random" but atcuf64.dll may not be in the wallpaper64.exe block anymore).
The crash help website also mentions that these Kernelbase errors are caused by antivirus applications but maybe we did not make this clear enough, so I might update the text on that page.
I put a exception in bit defender for the full folder on wallpaper engine so that is odd. However it is Bitdefender and I swear I spend more time telling it what not to do, then I what I believe it is really doing. LOL
It is possible that the Advanced Threat Defense is doing it due to the fact the exceptions are folder based while the Threat defense is specific file only.
Thanks for reading over it and telling me what is out of the normal. This gives me a great place to get started. And it is on your website and clear, but once again. Bitdefender…. LoL
This says the file is part of 'active threat control': https://www.freefixer.com/library/file/atcuf64.dll-272365/ that's not the same but it sounds similar to 'Advanced Threat Defense' - perhaps it's just the internal name.
We can't guarantee that this is the source of the crash, but the log shows it's at least doing some manipulations to the program, so it may be the source. The only way to know for sure is test this, if you find it still crashing without 'Advanced Threat Defense' enabled, please share another log so we can see if the DLL is gone or still there. Make sure to restart the program after disabling active threat control or it won't be from a clean slate.
I just wanted you to be aware that I did follow up and put in specific “advanced threat defense” exceptions in for wallpaper64.exe as well as wallpaper32.exe. Keep in mind I was using a general exception for the folder; however, it was still crashing.
After putting in the specific exceptions in that setting for those 2 files, I have not had a crash. I also re-checked the .txt file from another log (in the last 10 minutes) and that line of code is no longer loading. It is my guess that this was in fact the issue. I will leave it as is and if anything happens let you know.
Thanks again for looking over the issue and giving me a starting point to work with.
I said I would follow up again if the problem was still happening and while working in visual studio a moment ago the same error happened, and the engine crashed. Same issue as before. I have set up a new link for you all to look at. As you can see the virus software is not in the modules for the engine so if you have any other ideas, I can look at I would be glad to hear them.
I am not sure what else I can do, hopefully this helps.
https://pastebin.com/7Dce4i8S
What's the file version of this file:
C:\Windows\SYSTEM32\RzChromaBroadcastManager64.dll
We had similar crashes with outdated Razer software a while ago and users had problems getting rid of them as some Razer files seem to sometimes remain in the SYSTEM32 directory. Since I see the Razer Chroma library injected into Wallpaper Engine, I would double-check that it's not an outdated file version.
You may also want to share the latest .mdmp file of your crash with us either via email or by using some file upload website, just in case it contains more infos.
I have no issues clean installing Razer Software if that is a possible problem.
The mod date is set for 20/03/19 which could have something to do with it, however, I will check back in a bit.
Let me know what you think.
Thanks again
Since it's difficult to reproduce we weren't able to really ask Microsoft to fix this yet. It seems on a few PCs this happens very often while on most systems not at all.
I am starting to wondering if it only dies when i load the 32 bit version. I have been working on writing a module now for pretty much the last 2 hours and it hasn't crashed once. I had to reload after the crash this morning and I loaded the 64 bit. (Which I thought was default)
Odd, and really shouldn't matter, but still something I thought you should know.
Thanks again
Hey I am sorry I should have just asked if you want me to email it to you at the support email address? Sorry it has been a long day.
I will check back later.
https://help.wallpaperengine.io/en/functionality/automaticstartup.html
I have never had a memory issue running 32 GB here and writing/debugging C# for hours on end, but I will say anything is possible.
I will stick to the 64 bit version and hope this is it.
I really hope all the files I have sent and error logs help out in case other people start having issues like this, but at worse case you all are aware that this does happen from time to time. Even if it is just us un-lucky people. LoL
Thanks for all your help and trying different ideas.
The 32-bit version is limited to 3GB of your total memory and that's easily hit if you have one or two large video files running with the in-memory option, especially because of memory fragmentation. So it's expected that the 32-bit version won't work under certain circumstances, that's practically the only reason the 64-bit version exists.
When Wallpaper Engine applies an update, it will always restart with the 32-bit version afterwards. I fixed this now, but this fix will only take effect after the update has been applied, so it will happen one more time. (This doesn't affect the auto start though, just right after the update was applied).