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What seemed to cause it was installing a wallpaper and unsubscribing from it before the install was complete. From the point that I did that the ui was always white. I tried reinstalling a bunch of times, onto different drives too and with complete clean installs (deleting the folder in my steam directory) but that didnt help.
Thought it could've been directx that caused it but that had no recent updates, nor any of my other drivers.
Like you said, it could be a 4k issue with the UI but idk :/
In general the UI supports any scaling in Windows, on Windows 7, 8 and 10. The inner window being offset like that makes it look like something is manipulating the program - because it specifically is set to not do this.
If you don't even have ZoneAlarm please share this log: https://steamcommunity.com/app/431960/discussions/1/3307213006836797842/
If you do have ZoneAlarm, try getting rid of it's 'Antitheft' feature. I don't know what that is, but that was causing this for someone else.
Hope it helps.
Any idea what recently changed on the PC?
This window that stays white is based on Google Chromium so it's like a web browser. What we know so far is that some anti-viruses just block it from loading its own files due to false detections. Unfortunately there is no log to understand what blocked it exactly and why.
Have you tried unsubscribing all the recent wallpapers in Steam that you subscribed just before this started? I can't imagine how, but if it's somehow caused by a wallpaper from Workshop, that should fix the issue then.
Can you provide another one of these log files, perhaps while the window is open? You have to open the white window and then you can run it from here if Steam doesn't allow you to run it: C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\bin\diagnostics64.exe
Steam didnt let me run the diagnostic so I did what you said and launched it directly, Here's the log: https://pastebin.com/SPL15Q5i
I'm looking into the scaling and subscriptions you mentioned, but so far I cannot draw any relation between these things. The scaling option in Windows works as expected for me. Is there maybe something more to it that I'm missing?
Please also share these two logs on pastebin, if they are too big, just share a bunch of the last lines that were logged:
C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\bin\log.txt
C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\bin\debug.log
As to the scaling options, I have 2 monitors. 1 that is 4k and another that is 1080p. The WE UI loads fine when I open and close the wallpaper engine window on my main 4k monitor. But when I have the WE window on my 1080p monitor and do the same it comes up white upon opening and closing the window. The UI scaling thing fixes it somehow. I have my resolution scaling set to 150% scaling. This causes the white window to occur. However, when I set it to 100% scaling and completely close out of WE and reload it, everything is fine. Mind you, the white error only happens on my 1080p monitor. Regardless of scaling, the window is always visible on my main 4k monitor.
Here are the logs you requested.
Log.txt: https://pastebin.com/YyRMh4C6
Debug log: https://pastebin.com/Y6zebawz
I did see your two monitors in the log and tried the same already but to no avail. Is the 1080p monitor left or right from the 4k monitor in Windows? Can you try flipping them so the 1080p is on the left (not physically, just in Windows)?
My 4k monitor is on the left with the 1080p on the right. By flipping you mean just changing the resolution of my 4k monitor to 1080p?
In the Windows display options where you also have that scale option, you can choose whether the 1080p monitor is left or right from the 4k. I believe I figured out that this is a bug from Google Chromium and it will only happen when the window is opened on the right monitor with high DPI.
So if you order them in Windows to make the 1080p one virtually left of the 4k one, it should work on the 1080p one and break on the other. Just to confirm my suspicion.
Edit: Actually it is also dependent on where your primary monitor is. Suffice to say a lot of factors need to be met to replicate this. Besides that the same is caused by ZoneAlarm for a few people (though from what you are saying, I'm pretty sure now it is not related to any of that).
Yes, it is too complicated to understand the circumstances really, but I think I found a work around to whatever is screwed up in Chromium and hopefully it is fixed on the beta now.
Edit: basically the same issue is persisting.