Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Can you run the .bat from here when you are having the issue: https://www.dropbox.com/s/o2jth39bcvvej57/ListDlls.zip?dl=0
It should create an out.txt file. Can you share that file on www.pastebin.com ?
And about the top of your response, yeah that's what I thought, which makes it especially odd that it will also stop when hovering over a window that isn't in focus. I have some wallpapers that have special mouse effects but for the most part a lot of them run fine. Thanks for the quick response though
Something is weird though. It looks like there are only Intel graphics drivers loaded, but you also have Nvidia? At least there are Nvidia processes like NVIDIA Share.exe. This is unusual, with an Optimus laptop it should load Nvidia drivers on top of Intel ones. Are you on a desktop with Nvidia graphics card and iGPU enabled in the BIOS? (NVM. you are on a laptop, but then this is weird.)
- Close the program fully
- Remove the Wallpaper Engine application profile from the Nvidia Control Panel
- Start it without Steam: C:\Program Files (x86)\Steam\steamapps\common\wallpaper_engine\wallpaper32.exe
This way it will launch without profile. Running through Steam will recreate the profile. I wonder if that somehow caused it to act like this, but I don't think it should be this way.
Also is the high CPU usage coming from DWM.exe or the wallpaper processes?
Will now try what you suggested
And yes, the wallpaper does have particles. It's effects in total are: 2 instances of small ember preset, only modified for position, god rays, and about 10 different water wave effects. I tested deleting the embers and it didn't change anything, though I can also delete more if necessary as it is my own wallpaper (can't do this for other wallpapers that are problematic obviously but since one of mine is also causing the problem it's probably the best one to use for troubleshooting particle effects if necessary) and is called "Duel" The one on my second monitor currently that has never lagged has a rotating audio responsive wheel and a clock and is called "音乐可视化(deemo)_新增多彩,无声可视化"
and yeah I have nvidia, it's an alienware laptop if that helps at all
The CPU performance might come from the web wallpaper being unoptimized. Some eat a lot of CPU, but I don't know about that particular one by heart right now (I'm usually using the VU Meter one which is pretty optimized).
If the scene is really running on the Intel GPU, I think the water effects could be expensive. Could you try a stock wallpaper like the 3D car for comparison? If you use high MSAA and have a 4k screen though, even that could stress the Intel GPU already. But all in all, I can't see how this relates to hovering yet, since it draws the same thing to the screen no matter where you hover.
The 3D car runs fine and generally I'm not too concerned with the CPU performance as it's not actually lagging the whole computer, just the cursor, and only when over the default wallpaper (though some laggy-cursor effects do transfer over if playing high cpu usage games or if I try to use the editor while a wallpaper is running, though the effects can be stopped by just pausing it.
MSAA is currently set to none, and my monitor is 1920x1080, though I am at 60fps. I believe if I lowered the fps it would likely solve the issue or lowered quality I could, but it's not too much of a hassle having a slightly more laggy cursor when on the desktop, still it's very weird especially considering that 1. The wallpaper doesn't lag, all its particles and whatnot run fine, 2. The computer itself doesn't lag at all, 3. The cursor lag stops whenever hovering over a window, even if said window isn't in focus
The hover problem in general is something new to me. At this point maybe it would be worth checking if the combination of Wallpaper Engine and another application is triggering this. Could you try disabling the Nvidia share/stream functions in Geforce Experience and also disable GameDVR in Windows?
You might also want to try closing some programs that aren't part of Windows through the task manager and just see what happens; like 'TiltWheelMouse.exe' perhaps (it seems to be mouse related but not sure what it does). But make sure you are not doing anything important when you try this and restart the laptop after you have tried closing some things.
I know this is dead but in case anyone else comes looking for n answer to this topic, look in your system tray (the little arrow in the bottom right corner) and close anything that doesnt need to be open one by one and check to see if the lag goes away. I noticed that when im on my razer and i open razer synapes it causes this laggy problem. I think it has to do with applications that call up the nvidia graphics. since synapse allows you to change performance modes, and screen refresh.
It would also seem that this problem is connected to optimus enabled laptops.