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翻訳の問題を報告
How many monitors are you using and which graphics card etc? Could it be another incompatiblity with something else that is installed and running at the same time?
(Thanks for being active)
i5 4690k 4.0GHz
gtx 1060 and iGPU enabled. (and updated)
Main monitor (1080p) connected to my gpu.
Second monitor (4:3, 1280x1024) connected to my igpu.
Again pretty sure there is no malware.
I checked again and the usage goes down within 4 seconds to 4% and 2 more seconds and it 0.5% when I close (edit: pause) the program.
The desktop is a shared window between both GPUs, but they are independent hardware. So what happens is that DWM has to copy the rendered image from one GPU to the other, using the CPU and RAM, hardware acceleration becomes impossible.
Thanks for the help. Interesting 'problem' aswell.
(And should the usage not go down when a program is maximazed (The option to pause is enabled))
Are you sure that the wallpaper is paused/which wallpaper did you test?
I don't know if there is another issue with pausing with such a setup, but in theory, Windows should be smart enough to stop refreshing the desktop window when the wallpaper stops refreshing too.
I think you will get the biggest issues with DWM when you display the wallpaper on monitor A although it is being rendered by the GPU connected to monitor B, if that makes sense? You can set the pause option to 'pause all monitors' to mitigate it probably.
I'll try the pause option tomorrow.
Thanks in advance.
You could use the 'stop' option too - it would destroy the wallpaper window - but that would also remove the wallpaper instead of pausing it.
Very strange, don't know if it's a bug or not.
It also happens with pause all, but the main monitor does pause.
I just disabled the video on my second monitor, but I do not think this is meant to happen.
I tried each program around 20 times, so it was extensive work haha. (Rainmeter and gmod where around 10 tests, because gmod takes a long time to load with mods and rainmeter was only tested while customizing my desktop.)
And DWM.exe usage is out of the roof on the second monitor while testing
Something extra to note: When the monitor did pause DWM.exe usage sometimes went up to 34% and causes the video on the monitor (1 and 2) to "chop". I could see this because of translucent taskbar.
Edit: All games (tf2, cs-go, gmod, overwatch) where fullscreen not borderless window)