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But I guess muting is fine as well if you think implementing this is too much work.
Thanks for the answer :)
Pausing is definitely less resource consuming, but if this is your concern I'm not sure why you would want to only pause videos and not scenes?
But yes, it's unlikely that we will implement different options per wallpaper type, it would be quite a considerable effort plus make the program even more difficult to configure all while only very few users would even have a benefit from this (maybe I'm missing the point, but so far it seems like there is no general situation where this would really be useful?).
Are you saying for example:
You're listening to music and you want the audio responsive wallpaper to continue running, so that it reacts to whatever you are listening to. When you're listening to music and you have a video wallpaper running, you want it to pause because the video has audio that would interfere with your music and the video is long enough (like an anime opening or something) that you don't want to miss certain parts that you left it on due to muting it instead of pausing?
I think using a hotkey for pausing wallpaper playback would be more what you want instead of just settling for muting it (if picking up where you left the video is very important to you). So when you're listening to music or any other audio, you can just quickly pause your wallpaper and unpause it when you want it running again. That way you wouldn't have to change your preferred automatic settings for Scene wallpapers.
I didn't know that scenes could also have sound. That's my fault.
I guess I will go with C.RAZZYs suggestion and use the hotkeys.
Thanks for helping out, this topic can be closed, I have all the info I need :)