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A mask texture would be possible, I would only be worried that it confuses most users since it's a bit complicated to understand (shake is already quite complex with the bounds option etc). Adding these as Workshop effects might be a better approach for now.
As a side note the time offset mask was one of the easier things to understand when I was starting, and a user can just ignore the feature if they don't want to figure it out yet. This also wouldn't mean you would have to get rid of the phase slider, as they could perhaps be additive to each other. This would allow less advanced users to just use the phase slider.
There are times when I wished water waves had it, but I think pulse would benefit from time offset the most.
If you have asset creation enabled https://docs.wallpaperengine.io/scene/assets/overview.html you can duplicate the effect and add a slider to the shader plus the time offset, which just requires adding the slider value to the time.