Wallpaper Engine

Wallpaper Engine

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Meow :3 Aug 18, 2020 @ 1:21am
Time offset for all effects
I don't know much about coding so i don't know if this is viable but i'd really love to have a time offset slider/mask(like the one the shake effect has) so that when we have an effect affecting a large portion of the image i.e pulse or water waves, we can make it such that the whole thing isn't just moving the exact same way which looks odd
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Showing 1-4 of 4 comments
Biohazard  [developer] Aug 18, 2020 @ 5:11am 
For pulse it is called 'pulse phase', water waves doesn't have it though.

A mask texture would be possible, I would only be worried that it confuses most users since it's a bit complicated to understand (shake is already quite complex with the bounds option etc). Adding these as Workshop effects might be a better approach for now.
Sir Veggie Jan 13, 2022 @ 12:50pm 
Any hope of this being implemented? I was hoping I could use time offset on Pulse to make the pulse light act similar to a water ripple, advancing outward from a center spot. It would help add more character to light animations.

As a side note the time offset mask was one of the easier things to understand when I was starting, and a user can just ignore the feature if they don't want to figure it out yet. This also wouldn't mean you would have to get rid of the phase slider, as they could perhaps be additive to each other. This would allow less advanced users to just use the phase slider.

There are times when I wished water waves had it, but I think pulse would benefit from time offset the most.
Biohazard  [developer] Jan 13, 2022 @ 2:59pm 
We can note this down again and look into it later, but you could add this yourself right now already.

If you have asset creation enabled https://docs.wallpaperengine.io/scene/assets/overview.html you can duplicate the effect and add a slider to the shader plus the time offset, which just requires adding the slider value to the time.
Sir Veggie Jan 13, 2022 @ 5:07pm 
I've never touched shader code before, but I got it working. I didn't realize you can duplicate existing effects and edit them. Thanks.
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Date Posted: Aug 18, 2020 @ 1:21am
Posts: 4