Wallpaper Engine

Wallpaper Engine

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Ebsolas Dec 6, 2016 @ 4:38pm
Wallpaper Setting Presets
Hey is it possible that sometime in the future we can have the ability to create and save presets for wallpapers with lots of settings, or give wallpaper creaters the ability to add the functionality for their specific wallpaper and allow users to possibly derive textfiles out of the presets so people can share their settings.

This would be nice for largly customizable wallpapers such as VU Meter that has several settings and can import images.
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Showing 1-5 of 5 comments
Squee Dec 6, 2016 @ 5:32pm 
I believe he is working on this. I would like to add this related idea:

The ability to import/export the presets as text, for example a json encoding and then a base64 encoding on top of that or something so its one large text block thats easy to copy and paste.. Something that another user could copy from forum and paste into wallpaper engine and have their settings ( as far as possible ) configured. A way to share a screenshot automatically that goes with the settings would be great, but think that might asking too much and a lot of work to do.

mkvdb Dec 6, 2016 @ 10:26pm 
Default and user presets would be great, coupled with hotkeys maybe
Biohazard  [developer] Dec 7, 2016 @ 6:31am 
I'll keep these ideas in mind, they do sound good to me in general. It's quickly becoming more than a simple list of presets provided by the workshop authors though, so I think it'll still take me a fair bit.

Screenshots (and user images) in base64 would probably quickly explode said text block - I guess at least the screenshot could be downsampled to a restricted/smaller resolution.
Squee Dec 7, 2016 @ 7:06am 
Nooo .. didn't mean the images as base64, that would be massive as base64. The image idea was more to show what the settings did, but guess including them into the presets is an idea too. But not the one i meant :)

The reason I mentioned base64 is because it would remove spaces and symbols from any text notation ( like if settings would be exported as json ) , and might be less prone to problems when copying and pasting. But there might be better ways.
Biohazard  [developer] Dec 7, 2016 @ 7:36am 
Ah alright - yeah, base64 would definitely be more secure to copy and paste, considering the issues with escaping characters and encoding that have popped up now and then.

I think I'm already using base64 right now to send the Steam avatars as encoded PNG to the browse window which isn't too bad, so small previews would probably be fine too.

If presets could be pushed to Workshop as well, that would allow for more stuff to be saved, but yeah, no reason to omit some easier text based solution alongside that.
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Date Posted: Dec 6, 2016 @ 4:38pm
Posts: 5