Crimson Moon

Crimson Moon

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do we know how many hours of content is there in the game? replayability?
Thank you
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Showing 1-9 of 9 comments
Originally posted by HateCrest:
endless

I was hoping for an end to this game, endless seems too long, after a while you would get bored.
Originally posted by Yeldo:
10 minutes

That is too short Umberto.
I like how two troll bots are active.
Since you will grind the same content over and over again i would assume it depends what kinda player you are. My own guess is around 20 hours to see the content and then 50 if you wanna max, but i could be horribly wrong.
about 6 minutes and its a cutscene of a goblin gooning
I have been looking at the game but they said 3 main bosses and a last big one, its roguelike which in theory should shuffle some of the layouts but im not sure if they meaningfully shuffle the bosses or elites or whatever, i think not.

and then an armor and weapon system which encourages you to do more runs but a lot of the power comes from what you bring in, so i feel like once you hit your ideal build you are good to go.

The game has been suspeciously quiet with endgame, every reviewer was only allowed to play an hour or show the first part of the game, and they only played on low difficulties out of the supposed 6. We have no idea if they meaningfully change it or if its just more damage and health.

with zero proof i feel like getting to and defeating the last boss if you are decent at souls likes is prob in the 5 to 10 hour realm, depending on how aggressive the leveling increases damage which is a thing.

since you level from each run and just get more damage and more health and more stats, and can need to farm higher versions of gear to get a better starter build, the boon selection as far as i can see seems like an achievement unlock system where you can unlock more options for random boons by playing, so its going to depend if you just want to see the ending or you are trying to 100% the achievements.
Originally posted by GnomeSlayer:
I like how two troll bots are active.
Ideally this becomes a platform for them like Dungeon Defenders back in the day, they could go and do 2 map expansions for perpetuity if there is a playerbase.

No, endless is the right word for a game like this, you shouldn't be able to get a perfect build with one or two successful completions. Right now the game has more of a solid end game and a finite one. Eventually as the game gets supported I don't see why we'd say no to 10-20 dollar updates provided it gives a greater treadmill. If the game is popular and pulls consistently 10k+ users they should have incentive enough to keep extending endgame treadmill and adding builds.

Already more promising than Mistfall hunter's content. If they give you enough content to display a more completed build.

but yes go in expecting about 12 hours of 'novel experience' hopefully the systems there are begging to be expanded on. Its less content than what most of the renowned deck builders or other rogue like games that are complete. Most of these have been itterated on for over 10 years, and mewgenics didn't release for 9 years of development. You're comparing a title more close to dungeon defenders to passion projects if you are expecting that much development time.

Its also good that they aren't marketing a large roadmap, maybe the sequel will add a 4th tier and build off this as a base. Another potential.
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