Aseprite

Aseprite

Pixel art is hard work😩
I thought pixel art was easy. I've never been so wrong. How long did it take you to create your first simple pixel art? I spent about 15 hours drawing "Alice in Nightmareland"
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Several hours to draw, animate, and colorize each character in the game I'm trying to develop. The more frames, the longer it takes.
Characters with animations between 8 and 12 frames are very time-consuming to create.
Obviously, the more complex the sprites, the longer it takes to draw the animations.
Zinx Feb 10 @ 1:07pm 
I would say 4 frames with a red ball to jump and background around 45 minutes, but you need to see it that way it is just a round ball, if you have a skeleton that is a complete another story.
Originally posted by Zinx:
I would say 4 frames with a red ball to jump and background around 45 minutes, but you need to see it that way it is just a round ball, if you have a skeleton that is a complete another story.
Yes. It is ideal to separate head, torso, arms, legs, hair and clothes into different layers. It is the safest way to prevent a mistake from ruining hours of work.
Pixel art is another skill that needs practice to master. So yeah, it's just like painting.
Zogtar Feb 12 @ 6:46am 
Made a waving cherry as my first sprite, took me 10 minutes. Your art is probably more detailed than mine tho.
SumoNova Feb 12 @ 9:20pm 
Yea. I went in thinking I could treat this as a regular drawing/art app.
I quickly found out that isn't the case

My first sprite was the power egg from Splatoon. Which took a good hour or two to make. Including art and animation.

I was lost a bit at first. But it is fun to do once you start understanding the process better.
I recommend starting on a small canvas size first and slow increasing the size as you get more comfortable.
Last year, I used Pixilart to make a very short animation to use as an ad for my work, about 20 seconds long with dimensions of 164x164. Took about three weeks at around 3/4 hrs a day.
Speed is relative to your level of practice, simply put, the first time you reach a level of quality it takes FOREVER.
The fifth time it reaches a reasonable pace where you aren't sort of embarrassed for taking so long.

Then it really depends on if your learning is focused on ever increasing quality or speed, because you can easily loose your speed or get far faster. You can also sort of balance the two but it is something that takes conscious efforts.

How you fix things, what tools you use, etc etc.
My stupid ahh can't get them insanely hue-shifted colors that everyone uses right. They're real pretty but HOW? Brown becomes straight blue somehow???
for me, i only do 32 by 32 bit art, so it isn't that hard. i make them for games and stuff, so doing anything else seems not worth my time
Originally posted by MetoolMan:
My stupid ahh can't get them insanely hue-shifted colors that everyone uses right. They're real pretty but HOW? Brown becomes straight blue somehow???
Your eyes get tired of processing one color in images that are rich in other colors which give you the optical illusions of colors that aren't present when you have hue shifts.

Its an art of trying 2-3 colors that are similar till you find one that magically hits the gap in what you are going for. As you do it you will get better at it.
Last edited by WalrusJones; Mar 16 @ 8:08pm
LINOX Mar 19 @ 6:43pm 
I'm terrible at drawing pixel art, but if I draw every day I'll improve
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