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Just keep in mind that you'll need to download some dependencies to build Aseprite, and you'll need to do it for every version if you want to update it
Edit: separated the () from the link as that breaks it
you can also find this link if you go to their website ( https://aseprite.org/ ), scroll down to the bottom, and click on "GitHub" in the "Development" section
This is also why Libresprite exists, as its a fork of the last Aseprite version before changing licenses, preserving that fully open source aspect (though it lacks a lot of features that have been added to Aseprite since then, like extensions)
You basically pay to get a hassle-free version with some benefits (like automatic file recognition for .ase/.aseprite files in Windows and macOS, and already compiled software updates until version 1.9, which you wouldn't have if you were to compile it yourself), along with supporting the devs
While these are already compiled in in their respective websites, some Open Source software (like Krita and Pixelorama) also have a free version in their websites, with a paid version on Steam, as a way to support development
Still if you are in a loose situation here, download and compile it from Github to get the current one for free; https://github.com/aseprite/aseprite/