Aseprite

Aseprite

Bjorn Feb 11, 2021 @ 3:23am
Making whole levels for Unity.
Around 1 Week ago i started an Unity tutorial to make some small games. I also got Aseprite to create my own templates. Now im wondering... would it be easier to create a whole level or map in Aseprite and completely copy that level into Unity or should i make the singular parts and stick them together afterwards in Unity?
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◢ k r i s ◤ Feb 11, 2021 @ 10:22am 
I suppose it does depend on what you're doing - like, if there is so much variety in every detail that you wouldn't be utilizing sprite/tile sheet at all and your levels are small enough to not be a burden on the player's machines/devices. But in most cases, you would almost never want that for file and memory sake. Then in terms of practicality, you wouldn't want that because you completely negate having a level editor in Unity (or any other engine) which can make fine adjustments based on game play necessity (like moving a bush 8 pixels in any direction).

There could be some cases where doing that makes sense (on a technical level), but if you're just asking as a general question, then you should always strive to utilize the level editor for arranging map assets and use Aseprite to make tile sheets and sprite sheets for those map assets and entities. Your game development workflow will be much easier in the long-run that way.
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Date Posted: Feb 11, 2021 @ 3:23am
Posts: 1