Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In indexed color mode, there is only one palette index that serves as the sprite transparent color. When you look at the palette swatches in the color bar, the transparent color will have a pip in its middle -- white or black depending on the color's brightness. To change the transparent color, go to Sprite > Properties in the top menu bar. A pop up window will open. You will be able to pick the transparent color under the Advanced section.
This is complicated by the fact that Aseprite color palettes are 32-bit RGBA. You can have palette colors with zero alpha that will appear transparent to you, but are not the sprite transparent color.
If there is a Background layer in your sprite, the sprite transparency will be ignored and the color will be appear at its normal alpha transparency. On other layer types, it will be transparent. Layers can be converted to or from the background through the Layer menu in the top menu bar or the timeline right click menu.