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for games, Aseprite comes with things to make tilesets easier, along with a timeline for animation, which you can export as spritesheets or in batches of PNGs, so you should be able to import them into essentially any game making tool, (for animation specifically, you'll just need to figure out which of the two (spritesheets, batches of pngs) your game dev software supports, as it varies from software to software)