Aseprite

Aseprite

How useful is Aseprite for high resolution sprites?
I know it lets you make them in any resolution, but would it be tedious drawing, for example, a 128x64 character sprite (compared to drawing in photoshop or something)?
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Showing 1-4 of 4 comments
SolarLune Mar 8, 2016 @ 11:26am 
It depends.

I mean, if you're trying to do vector-level definition, then you should probably use a vector drawing tool like Inkscape. If you're trying to just do large pixel-art (like fighting game or Metal Slug-sized sprites or below), Aseprite should be fine for that.

I guess the question is, would the sprites need pixel-art level defintion, or pixel art tools, like palette setting and animation. If not, then you probably would do fine without Aseprite.
BisectedBrioche Mar 8, 2016 @ 2:52pm 
Well, I'll give it a try then. Can't really go wrong for a tenner.
Enginya Apr 16, 2016 @ 11:36am 
There's third kind of pixel graphics and animation lying between small pixel art and vector Inkscape-like art. I would call it pixel-perfect vector art. It requires some basic vector layers support, but all vector primitives should be always rasterized at same pixel quality (with good sub-pixel accuracy for smoothness in motion). Also it would allow manual select-set-of-primitives-and-generate vector primitives transitions between frames for fluid in-betweens.

Also ideal for REALLY quick prototyping, because you can move points and change colors to find best variants.

I already suggested to add this kind of Simple Vector Primitives Layers in New Features & Ideas section of Discussions. Hope you'll join ^__^
Last edited by Enginya; Apr 16, 2016 @ 11:40am
Sunday Funday Apr 19, 2016 @ 10:09pm 
128x64 is not particualy large and would work fine in Aseprite. Everything over 1000x1000 is where aseprite starts to get a little iffy from my experince.
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Showing 1-4 of 4 comments
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Date Posted: Mar 8, 2016 @ 10:40am
Posts: 4