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I mean, if you're trying to do vector-level definition, then you should probably use a vector drawing tool like Inkscape. If you're trying to just do large pixel-art (like fighting game or Metal Slug-sized sprites or below), Aseprite should be fine for that.
I guess the question is, would the sprites need pixel-art level defintion, or pixel art tools, like palette setting and animation. If not, then you probably would do fine without Aseprite.
Also ideal for REALLY quick prototyping, because you can move points and change colors to find best variants.
I already suggested to add this kind of Simple Vector Primitives Layers in New Features & Ideas section of Discussions. Hope you'll join ^__^