Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Coding wise, Aseprite is superior. PE is still beta, version 0.3.something, and there are some major bugs, but there haven't been any updates in a year or so (it's not abandoned, but it's developed by a single guy who's also a full time student). If you leave PE open too long, it starts to lag. Same thing if you have too many windows open in it, or too large pictures (I usually import references instead of having them open somewhere else). The animation tools are bugged out, so if you try to use the "preview" to draw animations (which I prefer over animating via the sprite sheet), every time you click in there it de-centers it and loses your zoom level). You also can't modify your keyboard shortcuts.
However, it has some features that I can't easily live without anymore. Shift+click is the equivalent of Aseprite's "quick line" tool instead of the regular line tool. You can shift+scroll wheel to change the brush size. It has built in tile sheet tools, which are excellent for game dev. And my biggest gripe about Aseprite, the color picker, is better in PE. It's closer to the photoshop style, where you have a hue slider and a box to pick the specific shade of that color. I highly highly *highly* prefer that style color picker over the full spectrum or color wheel styles that Aseprite has. That's the main reason why I use PE over Aseprite.
You pretty much listed all the problems I have with PE (lack of updates, images de-centering). I don't use PE much for colour, preferring PS for that. One thing I did like were the hidden sliders in PE that you can open by clicking the side arrow in the colour picker, wish PS did that.
I might try Aseprite and see if it's worth switching over. Those built in tile sheet tools sound interesting.
So my biggest question is do you think Aseprite will be updated to include more/better features and how has the support been so far? I tried looking around the forum but it was hard for me to tell if anything has been improved since the initial release.
(To clarify, I use PE for small-ish sprites and a lot of animation)
Thanks to anyone who responds
I hope it helps but maybe other users would be able to give you more details about the update/support experience ^_^
The only thing I'd caution is if one has a high-res (e.g. 4k) display, that Pro Motion NG does not support high-dpi scaling. I tried it on a 4k and the interface was quite blurry as a result of scaling. That coupled with the not very readable icons made it overly difficult to use.
In contrast Aesperite's screen scaling feature allows the interface to scale up without introducing blurriness. Makes it much more usable in my experience.
If anyone of you're new to aseprite this quick reference may help you.
https://www.aseprite.org/quickref/
Aseprite i have both and pyxeledit is outdated have some missing features
aseprite is updated have everything you need and is easy to use.