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You can also compile Aseprite yourself, as people love to point out. The Aseprite developers provide the instructions[github.com] on the source code repository. I compiled Aseprite a while back after downloading the pre-requisites over a slow internet connection. The hassle of dealing with Visual Studio, CMake and Ninja alone makes the $20USD price worth it.
Your question, or similar, is usually asked on Reddit:
I've not tried LibreSprite in a long time and I don't use a tablet, so I can't confirm, but this is a summary of the comments:
Aseprite has a stable branch and a beta[aseprite.org] branch (1.3-rc6). At time of writing, features like tilemaps and stylus stabilizer (iirc) would be in the beta.
Lastly, if you're comparison shopping, don't forget the alternatives beyond either... Pixel Mash, PixiEditor, Pixelorama, Pyxel Edit, Graphics Gale... and who knows how many others in sub-categories like online-only or tablet-focused.