Aseprite
Multiply blending mode for pencil tool/ add multiply layer when editing tilessets?
Hi! So I hope I can get my problem across.

I always used the multiply layer mode on top of a base color layer for shading or creating textures. I now tried the 1.3 Beta with the tileset feature for the first time and while I really enjoy this feature, it appears that I can't add any multiply layers on top of base colors anymore, because 1 tile equals 1 layer apparently? if you know what I mean.

I have two questions:

is there a way to work with layer blending modes such as multiply when drawing on tilemaps that I didn't see?

Or: is there any way I can change the blending mode of the brush itself, such as in Photoshop, so that I can get the multiply shading even when working on the single base layer only?

Without multiply I feel like my workflow doesn't work anymore, but I'd LOVE to further use the tileset feature.

Any help welcome, thanks!
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Показані коментарі 11 із 1
I don't think that you can change the brush's blending mode to multiply with only one base layer. Two workarounds come to mind, though both have inconveniences imo.

The first workaround is to create your shading ramps in a palette in advance, then use the shading ink[www.aseprite.org] (on just one layer, the tile map).
https://www.youtube.com/watch?v=ty3qI4v5M0Y
If needed, create a second sprite as a scratch pad. In the scratch pad, use two layers and multiply blend mode to create the colors, ensure your eye dropper's sample settings register the composite, copy from the scratch palette to primary sprite palette. If it helps, you can drag and drop[www.aseprite.org] sprite tabs.

The second workaround involves knowing how Aseprite dices up a regular layer according to the grid when converting to a tile map layer. Go to View > Grid > Grid Settings. Ensure the grid size matches the intended tile set's tile size and grid offset matches the tile map's offset. If you have a hard time seeing the tile map's offset, turn on View > Show > Layer Edges.

Convert the tile map layer to a regular layer. Create a new multiply layer, shade, merge. Convert the shaded layer back to a tile map. If you try this, I'd recommend doing a test run first.
Автор останньої редакції: behreajj; 21 верес. 2023 о 11:15
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Показані коментарі 11 із 1
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Опубліковано: 21 верес. 2023 о 6:30
Дописів: 1